▼CAlphaFramework.World.Components.Collision< Vector2 > [external] | |
CFrameOfReference.World.Components.Box | Collision-detection using an axis-aligned box |
CFrameOfReference.World.Components.Circle | Collision-detection using a simple uniform circle |
CFrameOfReference.World.Config.ControlsSettings | Stores settings for the user controls (mouse, keyboard, etc.) |
CFrameOfReference.World.Config.DisplaySettings | Stores display settings (resolution, etc.). Changes here require the engine to be reset |
CFrameOfReference.World.Config.EditorSettings | Stores settings for the game's editor |
▼CForm | |
CFrameOfReference.Editor.WelcomeForm | Displays an introduction text for new users |
CFrameOfReference.World.Config.ConfigForm | |
▼COmegaEngine::GameBase [external] | |
CFrameOfReference.Game | Represents a running instance of the game |
CFrameOfReference.World.Config.GeneralSettings | Stores general game settings (UI language, difficulty level, etc.) |
CFrameOfReference.World.Config.GraphicsSettings | Stores graphics settings (effect details, etc.). Changes here don't require the engine to be reset |
▼CNanoByte::Common::ICloneable< T > [external] | |
▼CAlphaFramework::World::Positionables::Positionable< class > [external] | |
▼CAlphaFramework.World.Positionables.EntityBase< Vector2, EntityTemplate > [external] | |
CFrameOfReference.World.Positionables.Entity | An entity that can be placed on a Terrain<TTemplate> |
▼CAlphaFramework::World::Templates::Template< class > [external] | |
▼CAlphaFramework.World.Templates.EntityTemplateBase< EntityTemplate > [external] | |
CFrameOfReference.World.Templates.EntityTemplate | A collection of components used as a prototype for constructing new Entitys |
▼CAlphaFramework.World.Templates.Template< ItemTemplate > [external] | |
CFrameOfReference.World.Templates.ItemTemplate | Defines the behavior for a certain class of item |
▼CAlphaFramework.World.Templates.Template< TerrainTemplate > [external] | |
CFrameOfReference.World.Templates.TerrainTemplate | Defines a type of terrain (texture, effects on units, etc.) |
▼CNanoByte::Common::Controls::IHighlightColor [external] | |
CAlphaFramework::World::Templates::Template< class > [external] | |
CAlphaFramework.World.Templates.Template< ItemTemplate > [external] | |
CAlphaFramework.World.Templates.Template< TerrainTemplate > [external] | |
▼CIInputReceiver | |
▼CFrameOfReference.Presentation.InteractivePresenter | Handles the visual representation of World content where the user can manually control the perspective |
CFrameOfReference.Presentation.EditorPresenter | Displays a map for editing |
CFrameOfReference.Presentation.InGamePresenter | Main in-game interaction |
▼CINamed | |
CAlphaFramework::World::Templates::Template< class > [external] | |
CAlphaFramework.World.Templates.Template< ItemTemplate > [external] | |
CAlphaFramework.World.Templates.Template< TerrainTemplate > [external] | |
▼CAlphaFramework::World::Positionables::ITemplated [external] | |
CAlphaFramework.World.Positionables.EntityBase< Vector2, EntityTemplate > [external] | |
▼CNanoByte::Common::Undo::IUndoCommand [external] | |
▼CNanoByte::Common::Undo::FirstExecuteCommand [external] | |
▼CAlphaFramework.Editor.World.Commands.ImportXmlBase< Universe > [external] | |
CFrameOfReference.Editor.World.Commands.ImportXml | Loads new XML data into a Universe |
▼CAlphaFramework::World::Positionables::IUpdateable [external] | |
CAlphaFramework.World.Positionables.EntityBase< Vector2, EntityTemplate > [external] | |
▼CMainFormBase | |
CFrameOfReference.Editor.MainForm | The main window of the editor, container for the editor tabs |
▼CPositionable< Vector2 > [external] | |
CFrameOfReference.World.Positionables.Trigger | Executes Lua scripts on proximity or timers |
CFrameOfReference.World.Positionables.Waypoint | A marker used to control automated Positionables.Entity movement |
▼CAlphaFramework.Presentation.PresenterBase< Universe, Vector2 > [external] | |
▼CFrameOfReference.Presentation.Presenter | Handles the visual representation of World content in the OmegaEngine |
CFrameOfReference.Presentation.BenchmarkPresenter | Performs rendering for the benchmark mode |
CFrameOfReference.Presentation.InteractivePresenter | Handles the visual representation of World content where the user can manually control the perspective |
CFrameOfReference.Presentation.MenuPresenter | Displays the background world for the main menu |
CFrameOfReference.Editor.Program | |
CFrameOfReference.Program | |
▼CAlphaFramework.World.SessionBase< Universe > [external] | |
CFrameOfReference.World.Session | Represents a game session (i.e. a game actually being played). It is equivalent to the content of a savegame |
CFrameOfReference.World.Config.Settings | Stores settings for the application |
CFrameOfReference.World.Config.SoundSettings | Stores sound settings (turn music on or off, etc.) |
CFrameOfReference.Presentation.Statistics | Represents a set of TestCases that can be executed, recorded and serialized |
▼CAlphaFramework.Editor.World.TemplateEditor< EntityTemplate > [external] | |
▼CFrameOfReference.Editor.World.EntityEditorDesignerShim | Intermediate dummy class for TemplateEditor<T> to prevent WinForms designer confusion with generics |
CFrameOfReference.Editor.World.EntityEditor | Allows the user to edit EntityTemplates |
▼CAlphaFramework.Editor.World.TemplateEditor< ItemTemplate > [external] | |
▼CFrameOfReference.Editor.World.ItemEditorDesignerShim | Intermediate dummy class for TemplateEditor<ItemTemplate> to prevent WinForms designer confusion with generics |
CFrameOfReference.Editor.World.ItemEditor | Allows the user to edit ItemTemplates |
▼CAlphaFramework.Editor.World.TemplateEditor< TerrainTemplate > [external] | |
▼CFrameOfReference.Editor.World.TerrainEditorDesignerShim | Intermediate dummy class for TemplateEditor<TerrainTemplate> to prevent WinForms designer confusion with generics |
CFrameOfReference.Editor.World.TerrainEditor | Allows the user to edit TerrainTemplates |
CFrameOfReference.Presentation.TestCase | A specific test-case (with target and graphics settings) to profile |
▼CUndoCommandTab | |
CFrameOfReference.Editor.World.MapEditor | Allows the user to edit game maps |
▼CUniverseBase | |
CFrameOfReference.World.Universe | Represents a world with a height-map based Terrain |