Stores general game settings (UI language, difficulty level, etc.).
More...
|
const string | AppName = "Frame of Reference" |
| The complete name of the application More...
|
|
const string | AppNameShort = "FrameOfReference" |
| The short version of the application name (used for EXE name, AppModel IDs, etc.) More...
|
|
|
Action | Changed |
| Occurs when a setting in this group is changed. More...
|
|
Stores general game settings (UI language, difficulty level, etc.).
- See also
- Settings.General
◆ AppName
const string FrameOfReference.World.Config.GeneralSettings.AppName = "Frame of Reference" |
The complete name of the application
◆ AppNameShort
const string FrameOfReference.World.Config.GeneralSettings.AppNameShort = "FrameOfReference" |
The short version of the application name (used for EXE name, AppModel IDs, etc.)
◆ ContentDir
string FrameOfReference.World.Config.GeneralSettings.ContentDir |
|
getset |
Path to the directory to load the game content from
◆ Language
string FrameOfReference.World.Config.GeneralSettings.Language |
|
getset |
The current game language
◆ Changed
Action FrameOfReference.World.Config.GeneralSettings.Changed |
Occurs when a setting in this group is changed.
The documentation for this class was generated from the following file: