Frame of Reference Game API  1.0.3
Public Attributes | List of all members
FrameOfReference.Presentation.TestCase Struct Reference

A specific test-case (with target and graphics settings) to profile. More...

Public Attributes

BenchmarkPoint< Vector2 > Target
 The camera settings to use. More...
 
TestGraphicsSettings GraphicsSettings
 Boolean flags for Settings.Graphics. More...
 
const int TestGraphicsSettingsUpperBound = 8
 The exclusive upper bound for values valid for GraphicsSettings. More...
 
WaterEffectsType WaterEffects
 What kind of effects to display on water (e.g. reflections). More...
 
Quality ParticleSystemQuality
 The quality of CPU-based particle systems. More...
 
bool HighRes
 Run this test-case with twice the default benchmark resolution. More...
 
bool AntiAliasing
 Run this test-case with 2x anti-aliasing. More...
 
bool Screenshot
 Create a screenshot of the rendering of this test-case? More...
 
float AverageFps
 The average "frames per second". More...
 
float AverageFrameMs
 The average "milliseconds per frames". More...
 

Detailed Description

A specific test-case (with target and graphics settings) to profile.

Member Data Documentation

◆ AntiAliasing

bool FrameOfReference.Presentation.TestCase.AntiAliasing

Run this test-case with 2x anti-aliasing.

◆ AverageFps

float FrameOfReference.Presentation.TestCase.AverageFps

The average "frames per second".

◆ AverageFrameMs

float FrameOfReference.Presentation.TestCase.AverageFrameMs

The average "milliseconds per frames".

◆ GraphicsSettings

TestGraphicsSettings FrameOfReference.Presentation.TestCase.GraphicsSettings

Boolean flags for Settings.Graphics.

◆ HighRes

bool FrameOfReference.Presentation.TestCase.HighRes

Run this test-case with twice the default benchmark resolution.

◆ ParticleSystemQuality

Quality FrameOfReference.Presentation.TestCase.ParticleSystemQuality

The quality of CPU-based particle systems.

◆ Screenshot

bool FrameOfReference.Presentation.TestCase.Screenshot

Create a screenshot of the rendering of this test-case?

◆ Target

BenchmarkPoint<Vector2> FrameOfReference.Presentation.TestCase.Target

The camera settings to use.

◆ TestGraphicsSettingsUpperBound

const int FrameOfReference.Presentation.TestCase.TestGraphicsSettingsUpperBound = 8

The exclusive upper bound for values valid for GraphicsSettings.

◆ WaterEffects

WaterEffectsType FrameOfReference.Presentation.TestCase.WaterEffects

What kind of effects to display on water (e.g. reflections).


The documentation for this struct was generated from the following file: