Stores display settings (resolution, etc.). Changes here require the engine to be reset.
More...
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Action | Changed |
| Occurs when a setting in this group is changed. More...
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Stores display settings (resolution, etc.). Changes here require the engine to be reset.
- See also
- Settings.Display
◆ AntiAliasing
int FrameOfReference.World.Config.DisplaySettings.AntiAliasing |
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getset |
The level of anti aliasing to use
◆ AntiAliasingText
string? FrameOfReference.World.Config.DisplaySettings.AntiAliasingText |
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getset |
The level of anti aliasing to use - as a string followed by an x
◆ Fullscreen
bool FrameOfReference.World.Config.DisplaySettings.Fullscreen |
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getset |
Run game in fullscreen mode
◆ Resolution
Size FrameOfReference.World.Config.DisplaySettings.Resolution |
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getset |
The monitor resolution for fullscreen mode
◆ ResolutionText
string FrameOfReference.World.Config.DisplaySettings.ResolutionText |
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getset |
The monitor resolution for fullscreen mode - as a string followed with an x between the components
◆ VSync
bool FrameOfReference.World.Config.DisplaySettings.VSync |
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getset |
Synchronize the framerate with the monitor's refresh rate
◆ WindowSize
Size FrameOfReference.World.Config.DisplaySettings.WindowSize |
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getset |
The size of the render window
◆ Changed
Action FrameOfReference.World.Config.DisplaySettings.Changed |
Occurs when a setting in this group is changed.
The documentation for this class was generated from the following file: