Frame of Reference Game API  1.0.3
Properties | Events | List of all members
FrameOfReference.World.Config.GraphicsSettings Class Reference

Stores graphics settings (effect details, etc.). Changes here don't require the engine to be reset. More...

Properties

string ForceShaderModel [get, set]
 Forces the usage of a certain shader model version without checking the hardware capabilities - requires restart to become effective More...
 
bool Anisotropic [get, set]
 Use anisotropic texture filtering More...
 
bool NormalMapping [get, set]
 Apply normal mapping effects to models when available More...
 
bool PostScreenEffects [get, set]
 Apply post-screen effects to the scene More...
 
bool Shadows [get, set]
 Cast shadows More...
 
bool DoubleSampling [get, set]
 Sample textures twice with different texture coordinates for better image quality More...
 
int TerrainBlockSize [get, set]
 The size of a terrain rendering block More...
 
WaterEffectsType WaterEffects [get, set]
 What kind of effects to display on water (e.g. reflections) More...
 
Quality ParticleSystemQuality [get, set]
 The quality of CPU-based particle systems More...
 
bool Fading [get, set]
 Fade in game scenes from black More...
 

Events

Action Changed
 Occurs when a setting in this group is changed. More...
 

Detailed Description

Stores graphics settings (effect details, etc.). Changes here don't require the engine to be reset.

See also
Settings.Graphics

Property Documentation

◆ Anisotropic

bool FrameOfReference.World.Config.GraphicsSettings.Anisotropic
getset

Use anisotropic texture filtering

◆ DoubleSampling

bool FrameOfReference.World.Config.GraphicsSettings.DoubleSampling
getset

Sample textures twice with different texture coordinates for better image quality

◆ Fading

bool FrameOfReference.World.Config.GraphicsSettings.Fading
getset

Fade in game scenes from black

◆ ForceShaderModel

string FrameOfReference.World.Config.GraphicsSettings.ForceShaderModel
getset

Forces the usage of a certain shader model version without checking the hardware capabilities - requires restart to become effective

◆ NormalMapping

bool FrameOfReference.World.Config.GraphicsSettings.NormalMapping
getset

Apply normal mapping effects to models when available

◆ ParticleSystemQuality

Quality FrameOfReference.World.Config.GraphicsSettings.ParticleSystemQuality
getset

The quality of CPU-based particle systems

◆ PostScreenEffects

bool FrameOfReference.World.Config.GraphicsSettings.PostScreenEffects
getset

Apply post-screen effects to the scene

◆ Shadows

bool FrameOfReference.World.Config.GraphicsSettings.Shadows
getset

Cast shadows

◆ TerrainBlockSize

int FrameOfReference.World.Config.GraphicsSettings.TerrainBlockSize
getset

The size of a terrain rendering block

◆ WaterEffects

WaterEffectsType FrameOfReference.World.Config.GraphicsSettings.WaterEffects
getset

What kind of effects to display on water (e.g. reflections)

Event Documentation

◆ Changed

Action FrameOfReference.World.Config.GraphicsSettings.Changed

Occurs when a setting in this group is changed.


The documentation for this class was generated from the following file: