Frame of Reference Game API  1.0.3
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FrameOfReference.World.Config.GraphicsSettings Class Reference

Stores graphics settings (effect details, etc.). Changes here don't require the engine to be reset. More...

Properties

string ForceShaderModel [get, set]
 Forces the usage of a certain shader model version without checking the hardware capabilities - requires restart to become effective More...
 
bool Anisotropic [get, set]
 Use anisotropic texture filtering More...
 
bool NormalMapping [get, set]
 Apply normal mapping effects to models when available More...
 
bool PostScreenEffects [get, set]
 Apply post-screen effects to the scene More...
 
bool Shadows [get, set]
 Cast shadows More...
 
bool DoubleSampling [get, set]
 Sample textures twice with different texture coordinates for better image quality More...
 
int TerrainBlockSize [get, set]
 The size of a terrain rendering block More...
 
WaterEffectsType WaterEffects [get, set]
 What kind of effects to display on water (e.g. reflections) More...
 
Quality ParticleSystemQuality [get, set]
 The quality of CPU-based particle systems More...
 
bool Fading [get, set]
 Fade in game scenes from black More...
 

Events

Action Changed
 Occurs when a setting in this group is changed. More...
 

Detailed Description

Stores graphics settings (effect details, etc.). Changes here don't require the engine to be reset.

See Also
Settings.Graphics

Property Documentation

bool FrameOfReference.World.Config.GraphicsSettings.Anisotropic
getset

Use anisotropic texture filtering

bool FrameOfReference.World.Config.GraphicsSettings.DoubleSampling
getset

Sample textures twice with different texture coordinates for better image quality

bool FrameOfReference.World.Config.GraphicsSettings.Fading
getset

Fade in game scenes from black

string FrameOfReference.World.Config.GraphicsSettings.ForceShaderModel
getset

Forces the usage of a certain shader model version without checking the hardware capabilities - requires restart to become effective

bool FrameOfReference.World.Config.GraphicsSettings.NormalMapping
getset

Apply normal mapping effects to models when available

Quality FrameOfReference.World.Config.GraphicsSettings.ParticleSystemQuality
getset

The quality of CPU-based particle systems

bool FrameOfReference.World.Config.GraphicsSettings.PostScreenEffects
getset

Apply post-screen effects to the scene

bool FrameOfReference.World.Config.GraphicsSettings.Shadows
getset

Cast shadows

int FrameOfReference.World.Config.GraphicsSettings.TerrainBlockSize
getset

The size of a terrain rendering block

WaterEffectsType FrameOfReference.World.Config.GraphicsSettings.WaterEffects
getset

What kind of effects to display on water (e.g. reflections)

Event Documentation

Action FrameOfReference.World.Config.GraphicsSettings.Changed

Occurs when a setting in this group is changed.


The documentation for this class was generated from the following file: