Frame of Reference Game API  1.0.3
 All Classes Namespaces Functions Variables Enumerations Enumerator Properties Events
Public Member Functions | Protected Member Functions | List of all members
FrameOfReference.Editor.World.EntityEditor Class Reference

Allows the user to edit EntityTemplates More...

Inheritance diagram for FrameOfReference.Editor.World.EntityEditor:
FrameOfReference.Editor.World.EntityEditorDesignerShim

Public Member Functions

 EntityEditor ()
 Creates a new entity editor. More...
 

Protected Member Functions

override void OnInitialize ()
 
override void OnUpdate ()
 
override void OnNewTemplate ()
 Called when the user wants a new EntityTemplate to be added. More...
 
override void Dispose (bool disposing)
 Clean up any resources being used. More...
 

Detailed Description

Allows the user to edit EntityTemplates

Constructor & Destructor Documentation

FrameOfReference.Editor.World.EntityEditor.EntityEditor ( )
inline

Creates a new entity editor.

Member Function Documentation

override void FrameOfReference.Editor.World.EntityEditor.Dispose ( bool  disposing)
inlineprotected

Clean up any resources being used.

Parameters
disposingtrue if managed resources should be disposed; otherwise, false.
override void FrameOfReference.Editor.World.EntityEditor.OnNewTemplate ( )
inlineprotected

Called when the user wants a new EntityTemplate to be added.


The documentation for this class was generated from the following files: