Frame of Reference Game API
1.0.3
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Allows the user to edit TerrainTemplates More...
Public Member Functions | |
TerrainEditor () | |
Creates a new terrain editor. More... | |
Public Member Functions inherited from AlphaFramework.Editor.World.TemplateEditor< TerrainTemplate > | |
override void | Undo () |
override void | Redo () |
Protected Member Functions | |
override void | OnUpdate () |
override void | OnNewTemplate () |
Called when the user wants a new TerrainTemplate to be added. More... | |
override void | Dispose (bool disposing) |
Clean up any resources being used. More... | |
Protected Member Functions inherited from AlphaFramework.Editor.World.TemplateEditor< TerrainTemplate > | |
override void | OnInitialize () |
override void | OnSaveFile () |
override void | OnDelete () |
override void | OnUpdate () |
override void | Dispose (bool disposing) |
Additional Inherited Members | |
Protected Attributes inherited from AlphaFramework.Editor.World.TemplateEditor< TerrainTemplate > | |
readonly FilteredTreeView< T > | TemplateList |
System.Windows.Forms.SplitContainer | splitVertical |
Allows the user to edit TerrainTemplates
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inline |
Creates a new terrain editor.
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inlineprotected |
Clean up any resources being used.
disposing | true if managed resources should be disposed; otherwise, false. |
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inlineprotectedvirtual |
Called when the user wants a new TerrainTemplate to be added.
Reimplemented from AlphaFramework.Editor.World.TemplateEditor< TerrainTemplate >.