Defines a type of terrain (texture, effects on units, etc.).
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Defines a type of terrain (texture, effects on units, etc.).
◆ Color
Color FrameOfReference.World.Templates.TerrainTemplate.Color |
|
getset |
The mini-map color for this terrain type. Should be unique.
Is not serialized/stored, ColorValue is used for that.
◆ ColorValue
XColor FrameOfReference.World.Templates.TerrainTemplate.ColorValue |
|
getset |
Used for XML serialization.
- See also
- Color
◆ MovementAbility
float FrameOfReference.World.Templates.TerrainTemplate.MovementAbility |
|
getset |
How good can units walk on this ground? 0=not at all; 1=with full speed
◆ Texture
string FrameOfReference.World.Templates.TerrainTemplate.Texture |
|
getset |
The filename of the ground texture.
The documentation for this class was generated from the following file:
- World/Templates/TerrainTemplate.cs