OmegaEngine API  1.0.3
Class Hierarchy
This inheritance list is sorted roughly, but not completely, alphabetically:
[detail level 1234567]
 CAttribute
 COmegaGUI.Render.BlendColorBlends colors
 COmegaEngine.Graphics.BufferHelperHelper methods for creating, reading from and writing to VertexBuffers and IndexBuffers
 COmegaEngine.ColorUtilsConvert colors to different formats, interpolate, invert, ..
 COmegaEngine.Storage.ContentArchiveEntryRepresents a file in a content archive
 COmegaEngine.Storage.ContentManagerProvides a virtual file system for combining data from multiple directories and archives (useful for modding)
 COmegaGUI.Render.ControlAbstract base class for all control models
 COmegaEngine.Graphics.Renderables.CpuParticleParametersA set of information about a particle in a particle system
 COmegaEngine.Graphics.Renderables.CpuParticleParametersStructA set of information about a particle in a particle system stored as a struct
 COmegaGUI.Render.DialogA dialog model containing DirectX-based controls
 COmegaEngine.Graphics.Shaders.DynamicShaderHelper class for dynamically generating Shader code
 COmegaGUI.Render.ElementHolderContains all the display information for a given control type
 COmegaEngine.Storage.EmbeddedFileInformation about an additional file to be stored along side an ZIP archive using NanoByte.Common.Storage.XmlStorage or BinaryStorage
 COmegaEngine.EngineCapabilitiesMethods for determining the rendering capabilities of the graphics hardware
 COmegaEngine.EngineConfigStores settings for initializing Engine
 COmegaEngine.EngineEffectsTurn specific rendering effects in the Engine on or off
 COmegaEngine.EngineElementCollection< FloatingModel >
 COmegaEngine.EngineElementCollection< OmegaEngine.Graphics.TextureView >
 COmegaEngine.EngineElementCollection< PositionableRenderable >
 COmegaEngine.EngineElementCollection< PostShader >
 COmegaEngine.EngineElementCollection< View >
 COmegaEngine.EnginePerformanceTracks the performance/speed of the Engine
 COmegaEngine.EngineStateRepresents the current graphics render state of the Engine.Device
 COmegaEngine.EngineUtilsAnimationProvides simple animation helpers for the Engine
 COmegaEngine.EngineUtilsDrawProvides simple draw helpers for the Engine
 CException
 COmegaEngine.Values.ExpandableRectangleArray< T >Builds a rectangle array that can grow in any direction
 COmegaGUI.Render.FontNodeStructure for shared fonts
 CForm
 COmegaEngine.Values.Grid< T >A 2D grid of values that can be stored in PNG files
 COmegaEngine.Values.Grid< byte >
 COmegaEngine.Values.Grid< ByteVector4 >
 COmegaEngine.HardwareInformation about the hardware the Engine is running on
 COmegaEngine.HardwareCpu
See also
Hardware.Cpu
 COmegaEngine.HardwareGpu
See also
Hardware.Gpu
 COmegaEngine.HardwareRam
See also
Hardware.Ram
 COmegaEngine.IAudioRepresents an asset that can playback audio
 CNanoByte::Common::ICloneable< T > [external]
 CICloneable
 CNanoByte.Common.ICloneable< Dialog > [external]
 CICollection
 CNanoByte::Common::Controls::IContextMenu [external]
 CIDisposable
 CIEquatable
 CNanoByte::Common::Controls::IHighlightColor [external]
 COmegaEngine.Input.IInputReceiverAn object that receives input procesed into navigational commands from an InputProvider
 CNanoByte.Common.INamed< Asset > [external]
 CNanoByte.Common.INamed< FileEntry > [external]
 COmegaEngine.Collections.IPoolable< T >An interface items must implement to be addable to Pool<T>. Poolable items directly store a reference to their successor
 COmegaEngine.Collections.IPoolable< CpuParticle >
 COmegaEngine.Collections.IPoolable< RenderTarget >
 COmegaEngine.IPositionableAn interface to objects that have a position
 COmegaEngine.Assets.IReferenceCountRepresents an object that tracks whether it is still needed by increasing and decreasing a reference counter
 COmegaEngine.IResetable
 CNanoByte::Common::Controls::ITouchControl [external]
 COmegaEngine.Graphics.LightSourceA light source that illimunates PositionableRenderables in a Scene
 COmegaGUI.Render.ListItemStores data for a DropdownList or ListBox item
 COmegaGUI.Model.LocaleFileA wrapper around an XmlDictionary used to store localized strings
 COmegaEngine.MathUtilsDesigned to keep other code clean of messy spaghetti code required for some math operations
 COmegaEngine.Graphics.MeshGeneratorProvides methods for creating meshes of simple geometric shapes (box, sphere, etc.) with texture coordinates
 COmegaEngine.Graphics.MeshHelperProvides helper methods for optimizing Meshes, calculating normal vectors, adding textures, etc
 COmegaEngine.Graphics.Shaders.ParameterInfo
 COmegaEngine.PerlinNoisePerlin noise function
 COmegaEngine.Collections.Pool< OmegaEngine.Graphics.Renderables.CpuParticle >
 COmegaEngine.Collections.Pool< OmegaEngine.Graphics.RenderTarget >
 COmegaEngine.Graphics.VertexDecl.PositionColoredA fixed-function vertex format that stores position and color. Using this format hints the engine that that no lighting is to be used
 COmegaEngine.Graphics.VertexDecl.PositionColoredTexturedNot supported!
 COmegaEngine.Graphics.VertexDecl.PositionMultiTexturedA fixed-function vertex format that stores position, shadow information, texture blending weights and texture coordinates. Using this format hints the engine that normals and tangents still need to be calculated
 COmegaEngine.Graphics.VertexDecl.PositionNormalBinormalTangentTexturedA fixed-function vertex format that stores position, normals, binormals, tangents and texture coordinates. Using this format hints the engine that all necessary data is already present
 COmegaEngine.Graphics.VertexDecl.PositionNormalColoredA fixed-function vertex format that stores position, normals and texture coordinates. Using this format hints the engine that that lighting is to be used
 COmegaEngine.Graphics.VertexDecl.PositionNormalMultiTexturedA custom vertex format that stores position, normals, shadow information, texture blending weights and texture coordinates. Using this format hints the engine that tangents (and maybe normals) still need to be calculated
 COmegaEngine.Graphics.VertexDecl.PositionNormalTexturedA fixed-function vertex format that stores position, normals and texture coordinates. Using this format hints the engine that tangents (and maybe normals) still need to be calculated
 COmegaEngine.Graphics.VertexDecl.PositionTexturedA fixed-function vertex format that stores position and texture coordinates. Using this format hints the engine that normals and tangents still need to be calculated
 COmegaEngine.ProfilerHelper class with static functions to signal the beginnings and endings of performance profiling events. In Debug builds events are also passed to PIX
 COmegaEngine.RandomUtilsProvides helper methods for creating different types of variables with random content
 COmegaEngine.Graphics.Shaders.SasHelperHelper class for accessing SAS-compliant annotations and reading/setting parameters
 COmegaEngine.Graphics.Shaders.SasScriptCommand
 COmegaGUI.Render.TextureNodeStructure for shared textures
 COmegaEngine.Graphics.VertexDecl.TransformedColoredA fixed-function vertex format that stores a transformed position and color
 COmegaEngine.Graphics.VertexDecl.TransformedColoredTexturedA fixed-function vertex format that stores a transformed position, color and texture coordinates
 COmegaEngine.Graphics.VertexDecl.TransformedTexturedA fixed-function vertex format that stores a transformed position and texture coordinates
 CUITypeEditor
 CUserControl
 CNanoByte.Common.Values.Design.ValueTypeConverter< Attenuation > [external]
 CNanoByte.Common.Values.Design.ValueTypeConverter< ColorCorrection > [external]
 CNanoByte.Common.Values.Design.ValueTypeConverter< DoublePlane > [external]
 CNanoByte.Common.Values.Design.ValueTypeConverter< DoubleVector3 > [external]
 CNanoByte.Common.Values.Design.ValueTypeConverter< Quadrangle > [external]
 CNanoByte.Common.Values.Design.ValueTypeConverter< Vector2Ray > [external]
 COmegaEngine.Values.XColorStores ARGB-colors as byte values but also surfaces them as float values
 COmegaEngine.Graphics.XMaterialA combination of textures and lighting parameters
 COmegaEngine.Storage.XmlStorageProvides easy serialization to XML files (optionally wrapped in ZIP archives)