OmegaEngine API  1.0.3
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Package Functions | Properties | List of all members
OmegaEngine.EngineEffects Class Reference

Turn specific rendering effects in the Engine on or off. More...

Package Functions

 EngineEffects (EngineCapabilities capabilities)
 Creates a new engine effects object. More...
 

Properties

bool PerPixelLighting [get, set]
 Use per-pixel lighting More...
 
bool NormalMapping [get, set]
 Use normal mapping More...
 
bool PostScreenEffects [get, set]
 Use post-screen effects More...
 
bool Shadows [get, set]
 Apply shadows More...
 
bool DoubleSampling [get, set]
 Sample terrain textures twice with different texture coordinates for better image quality More...
 
WaterEffectsType WaterEffects [get, set]
 The effects to be display on water (e.g. reflections) More...
 
Quality ParticleSystemQuality [get, set]
 The quality of CPU-based particle systems More...
 

Detailed Description

Turn specific rendering effects in the Engine on or off.

Constructor & Destructor Documentation

OmegaEngine.EngineEffects.EngineEffects ( EngineCapabilities  capabilities)
inlinepackage

Creates a new engine effects object.

Parameters
capabilitiesDetermines which effects can be turned on.

Property Documentation

bool OmegaEngine.EngineEffects.DoubleSampling
getset

Sample terrain textures twice with different texture coordinates for better image quality

See Also
EngineCapabilities.DoubleSampling
bool OmegaEngine.EngineEffects.NormalMapping
getset

Use normal mapping

See Also
EngineCapabilities.PerPixelEffects
Quality OmegaEngine.EngineEffects.ParticleSystemQuality
getset

The quality of CPU-based particle systems

bool OmegaEngine.EngineEffects.PerPixelLighting
getset

Use per-pixel lighting

See Also
EngineCapabilities.PerPixelEffects
bool OmegaEngine.EngineEffects.PostScreenEffects
getset

Use post-screen effects

See Also
EngineCapabilities.PerPixelEffects
bool OmegaEngine.EngineEffects.Shadows
getset

Apply shadows

See Also
EngineCapabilities.PerPixelEffects
WaterEffectsType OmegaEngine.EngineEffects.WaterEffects
getset

The effects to be display on water (e.g. reflections)


The documentation for this class was generated from the following file: