A basic edit box
More...
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override string | Text [get, set] |
| The text entered in the control More...
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string | OnEnter [get, set] |
| A Lua script to execute when the user presses the ENTER key More...
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string | OnChanged [get, set] |
| A Lua script to execute when the control's value has changed More...
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virtual string | Text [get, set] |
| The text displayed on the control More...
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TextAlign | TextAlign [get, set] |
| How the text is to be aligned - only effective for Label More...
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string | Name [get, set] |
| Unique name for identifying this control More...
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bool | Default [get, set] |
| Is this the default control on the dialog? - no auto-update More...
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bool? | Enabled [get, set] |
| Is this control currently active? More...
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bool? | Visible [get, set] |
| Is this control currently visible? More...
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Point | Location [get, set] |
| The location of the control on the dialog More...
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Size | Size [get, set] |
| The size of the control on the dialog More...
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HorizontalMode | AlignHorizontal [get, set] |
| How to handle the X values of Location and Size More...
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VerticalMode | AlignVertical [get, set] |
| How to handle the Y values of Location and Size More...
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string | OnMouseEnter [get, set] |
| A Lua script to execute when the mouse enters the area of the control More...
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string | OnMouseExit [get, set] |
| A Lua script to execute when the mouse leaves the area of the control More...
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◆ OnChanged
string OmegaGUI.Model.TextBox.OnChanged |
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getset |
A Lua script to execute when the control's value has changed
◆ OnEnter
string OmegaGUI.Model.TextBox.OnEnter |
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getset |
A Lua script to execute when the user presses the ENTER key
◆ Text
override string OmegaGUI.Model.TextBox.Text |
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getset |
The text entered in the control
The documentation for this class was generated from the following file:
- OmegaGUI/Model/TextBox.cs