OmegaEngine API  1.0.3
Properties | List of all members
OmegaEngine.EngineConfig Struct Reference

Stores settings for initializing Engine More...

Properties

int Adapter [get, set]
 The graphics adapter to use for rendering More...
 
bool Fullscreen [get, set]
 Shall the engine run in fullscreen mode? More...
 
Size TargetSize [get, set]
 The size of the render target = the monitor resolution More...
 
bool VSync [get, set]
 Should the framerate be locked to the monitor's vertical sync rate? More...
 
int AntiAliasing [get, set]
 The level of anti-aliasing to be employed More...
 
Version ForceShaderModel [get, set]
 Forces the usage of a certain shader model version without checking the hardware capabilities - requires restart to become effective More...
 

Detailed Description

Stores settings for initializing Engine

See also
Engine.Config

Property Documentation

◆ Adapter

int OmegaEngine.EngineConfig.Adapter
getset

The graphics adapter to use for rendering

◆ AntiAliasing

int OmegaEngine.EngineConfig.AntiAliasing
getset

The level of anti-aliasing to be employed

◆ ForceShaderModel

Version OmegaEngine.EngineConfig.ForceShaderModel
getset

Forces the usage of a certain shader model version without checking the hardware capabilities - requires restart to become effective

◆ Fullscreen

bool OmegaEngine.EngineConfig.Fullscreen
getset

Shall the engine run in fullscreen mode?

◆ TargetSize

Size OmegaEngine.EngineConfig.TargetSize
getset

The size of the render target = the monitor resolution

◆ VSync

bool OmegaEngine.EngineConfig.VSync
getset

Should the framerate be locked to the monitor's vertical sync rate?


The documentation for this struct was generated from the following file: