OmegaEngine API  1.0.3
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Properties | List of all members
OmegaEngine.EngineConfig Struct Reference

Stores settings for initializing Engine More...

Properties

int Adapter [get, set]
 The graphics adapter to use for rendering More...
 
bool Fullscreen [get, set]
 Shall the engine run in fullscreen mode? More...
 
Size TargetSize [get, set]
 The size of the render target = the monitor resolution More...
 
bool VSync [get, set]
 Should the framerate be locked to the monitor's vertical sync rate? More...
 
int AntiAliasing [get, set]
 The level of anti-aliasing to be employed More...
 
Version ForceShaderModel [get, set]
 Forces the usage of a certain shader model version without checking the hardware capabilities - requires restart to become effective More...
 

Detailed Description

Stores settings for initializing Engine

See Also
Engine.Config

Property Documentation

int OmegaEngine.EngineConfig.Adapter
getset

The graphics adapter to use for rendering

int OmegaEngine.EngineConfig.AntiAliasing
getset

The level of anti-aliasing to be employed

Version OmegaEngine.EngineConfig.ForceShaderModel
getset

Forces the usage of a certain shader model version without checking the hardware capabilities - requires restart to become effective

bool OmegaEngine.EngineConfig.Fullscreen
getset

Shall the engine run in fullscreen mode?

Size OmegaEngine.EngineConfig.TargetSize
getset

The size of the render target = the monitor resolution

bool OmegaEngine.EngineConfig.VSync
getset

Should the framerate be locked to the monitor's vertical sync rate?


The documentation for this struct was generated from the following file: