Label text control
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| Label (Dialog parent) |
| Create a new instance of a static text control More...
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override void | Render (Device device, float elapsedTime) |
| Render this control More...
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string | GetTextCopy () |
| Return a copy of the string More...
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void | SetText (string newText) |
| Sets the updated text for this control More...
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override string | ToString () |
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virtual void | OnInitialize () |
| Initialize the control More...
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virtual bool | MsgProc (IntPtr hWnd, WindowMessage msg, IntPtr wParam, IntPtr lParam) |
| Message Handler More...
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virtual bool | HandleKeyboard (WindowMessage msg, IntPtr wParam, IntPtr lParam) |
| Handle the keyboard data More...
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virtual bool | HandleMouse (WindowMessage msg, Point pt, IntPtr wParam, IntPtr lParam) |
| Handle the mouse data More...
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virtual void | OnFocusIn () |
| Called when control gets focus More...
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virtual void | OnFocusOut () |
| Called when control loses focus More...
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virtual void | OnMouseEnter () |
| Called when mouse goes over the control More...
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virtual void | OnMouseExit () |
| Called when mouse leaves the control More...
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virtual void | OnHotKey () |
| Called when the control's hotkey is hit More...
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virtual bool | ContainsPoint (Point pt) |
| Does the control contain this point More...
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virtual void | SetLocation (int x, int y) |
| Called to set control's location More...
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virtual void | SetSize (int w, int h) |
| Called to set control's size More...
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virtual void | Refresh () |
| Refreshes the control More...
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string | textData |
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Dialog | parentDialog |
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object | localUserData |
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bool | visible = true |
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bool | isMouseOver |
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bool | hasFocus |
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int | controlId |
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ControlType | ctrlType |
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Keys | ctrlHotKey |
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bool | enabled = true |
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Rectangle | boundingBox |
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int | controlX |
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List< Element > | elementList = new List<Element>() |
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◆ Label()
OmegaGUI.Render.Label.Label |
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Dialog |
parent | ) |
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inline |
Create a new instance of a static text control
◆ GetTextCopy()
string OmegaGUI.Render.Label.GetTextCopy |
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inline |
Return a copy of the string
◆ Render()
override void OmegaGUI.Render.Label.Render |
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Device |
device, |
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float |
elapsedTime |
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) |
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inlinevirtual |
◆ SetText()
void OmegaGUI.Render.Label.SetText |
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string |
newText | ) |
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inline |
Sets the updated text for this control
The documentation for this class was generated from the following file: