Maintains lists of all DialogRenderers
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Maintains lists of all DialogRenderers
◆ GuiManager()
OmegaGUI.GuiManager.GuiManager |
( |
Engine |
engine | ) |
|
|
inline |
Sets up the GUI system for rendering with the engine.
- Parameters
-
engine | The Engine to render in. |
◆ CloseAll()
void OmegaGUI.GuiManager.CloseAll |
( |
| ) |
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inline |
◆ Dispose()
void OmegaGUI.GuiManager.Dispose |
( |
| ) |
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inline |
Deactivates the OmegaGUI system and unhooks it from the Engine
◆ OnMsgProc()
bool OmegaGUI.GuiManager.OnMsgProc |
( |
Message |
m | ) |
|
|
inline |
Handles Windows Messages for the GUI
- Parameters
-
- Returns
true
if the message was handled and no further processing is necessary
◆ Reset()
void OmegaGUI.GuiManager.Reset |
( |
| ) |
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inline |
Closes all open DialogRenderers and resets the GUI system (i.e. clears all its caches).
◆ Update()
void OmegaGUI.GuiManager.Update |
( |
| ) |
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inline |
The documentation for this class was generated from the following file: