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void | ModifyColor (Point start, Color[,] partialColorMap) |
| Modifies the color of a part of the terrain. More...
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void | ModifyHeight (Point start, byte[,] partialHeightMap) |
| Modifies the height of a part of the terrain. More...
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void | SetTexture (ITextureProvider texture) |
| Sets the first diffuse texture of the first material. More...
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| Model (XMesh mesh) |
| Creates a new model based upon a XMesh, using its internal material data if available. More...
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| Model (XMesh mesh, params XMaterial[] materials) |
| Creates a new model based upon a XMesh, using an external texture and a plain white material. More...
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| Model (Mesh mesh, params XMaterial[] materials) |
| Creates a new model based upon a custom mesh. More...
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override bool | Intersects (Ray ray, out float distance) |
| Determine whether this PositionableRenderable is intersected by a ray.
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void | SetScale (float factor) |
| Scales this PositionableRenderable symmetrically More...
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bool | IsVisible (Camera camera) |
| Checks whether this object is visible at the moment (includes Frustum Culling and other filtering criteria). More...
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bool | Intersects (Ray ray, out DoubleVector3 position) |
| Determine whether this PositionableRenderable is intersected by a ray. More...
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override string | ToString () |
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void | Dispose () |
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static Terrain | Create (Engine engine, Size size, float stretchH, float stretchV, ByteGrid heightMap, NibbleGrid textureMap, string[] textures, ByteVector4Grid occlusionIntervalMap, bool lighting, int blockSize) |
| Creates a new terrain from a height-map and a texture-map More...
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static Model | Quad (Engine engine, ITextureProvider texture=null, float width=5, float height=5) |
| Creates a model of a textured 2D quad. More...
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static Model | Box (Engine engine, ITextureProvider texture=null, float width=5, float height=5, float depth=5) |
| Creates a model of a textured box. More...
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static Model | Sphere (Engine engine, ITextureProvider texture=null, float radius=10, int slices=20, int stacks=20) |
| Creates a model of a textured sphere with spherical mapping. More...
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static Model | Cylinder (Engine engine, ITextureProvider texture, float radiusBottom, float radiusTop, float length, int slices, int stacks) |
| Creates a model of a textured sphere with spherical mapping. More...
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static Model | Cylinder (Engine engine, ITextureProvider texture=null, float radiusBottom=1, float radiusTop=1, float length=10) |
| Creates a model of a textured cylinder with spherical mapping. More...
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static Model | Disc (Engine engine, ITextureProvider texture, float radiusInner, float radiusOuter, float height, int segments) |
| Creates a model of a textured round disc with a hole in the middle. More...
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static Model | Disc (Engine engine, ITextureProvider texture=null, float radiusInner=5, float radiusOuter=7, float height=1) |
| Creates a model of a textured round disc with a hole in the middle. More...
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override void | RecalcWorldTransform () |
| Called to generate/update transformation matrices and related values
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| Terrain (Mesh mesh, XMaterial material, bool lighting) |
| Internal helper constructor More...
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override bool | IntersectsBounding (Ray ray) |
| Determine whether PositionableRenderable.WorldBoundingBox and PositionableRenderable.WorldBoundingSphere (if defined) are intersected by a ray.
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virtual Vector3 | GetFacePosition (int faceIndex, float u, float v) |
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void | RenderSubset (int i, Camera camera, LightSource[] lights) |
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override void | OnDispose () |
| Hook that is called when the object needs to dispose its internal resources.
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void | RenderHelper (Action render, XMaterial material, Camera camera, params LightSource[] lights) |
| Provides an automatic rendering framework that handles things like setting textures, materials, lighting and shaders. More...
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override void | OnEngineSet () |
| Hook that is calld when Engine is set for the first time.
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virtual void | OnPreRender () |
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void | PrepareRender () |
| Should be called before rendering anything - usually called by base constructor More...
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void | RegisterChild (EngineElement element, bool autoDispose=true) |
| Registers a child EngineElement for automatic Engine setting and Dispose calling. More...
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void | UnregisterChild (EngineElement element) |
| Unregisters a child EngineElement (opposite of RegisterChild). More...
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bool | Lighting [get] |
| Use/support lighting when rendering this terrain? More...
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Size | Size [get] |
| The size of the terrain in game units More...
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float | StretchH [get] |
| A factor by which the terrain is horizontally stretched More...
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float | StretchV [get] |
| A factor by which the terrain is vertically stretched More...
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int | NumberSubsets [get, protected set] |
| The numbers of subsets in this model More...
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bool | Pickable = true [get, set] |
| Shall this PositionableRenderable be pickable with the mouse? More...
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ViewType | RenderIn [get, set] |
| In what kind of Views shall this body be rendered? More...
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SurfaceEffect | SurfaceEffect [get, set] |
| What kinds of surface effects (e.g. lighting) to apply to this PositionableRenderable More...
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SurfaceShader | SurfaceShader [get, set] |
| The SurfaceShader to apply to the surface of this PositionableRenderable More...
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BillboardMode | Billboard [get, set] |
| How this PositionableRenderable shall be rotated towards the camera More...
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Matrix | PreTransform [get, set] |
| A transformation matrix that is to be applied before the normal world transform occurs - useful for correcting off-center meshes More...
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Vector3 | Scale [get, set] |
| Scaling to be performed before rendering More...
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Quaternion | Rotation [get, set] |
| The body's rotation quaternion More...
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DoubleVector3 | Position [get, set] |
| The body's position in world space More...
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BoundingSphere? | BoundingSphere [get, protected set] |
| A sphere that completely encompasses the body (in entity space, even before apply PreTransform). More...
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BoundingSphere? | WorldBoundingSphere [get] |
| A sphere that completely encompasses the body (in world space, used for culling tests). More...
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bool | DrawBoundingSphere [get, set] |
| Shall the bounding sphere used to cull this object be drawn/visualized? (used for debugging) More...
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BoundingBox? | BoundingBox [get, protected set] |
| A axis-aligned box that completely encompasses the body (in entity space, even before apply PreTransform). More...
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BoundingBox? | WorldBoundingBox [get] |
| An axis-aligned box that completely encompasses the body (in world space, used for culling tests). More...
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bool | DrawBoundingBox [get, set] |
| Shall the bounding box used to cull this object be drawn/visualized? (used for debugging) More...
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int | RenderCount [get] |
| How many times has this entity been rendered in this frame? More...
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string | Name [get, set] |
| Text value to make it easier to identify a particular render entity More...
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bool | Visible = true [get, set] |
| Shall the entity be rendered? More...
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bool | Wireframe [get, set] |
| Shall this entity be drawn in wireframe-mode? (used for debugging) More...
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float | VisibilityDistance [get, set] |
| The maximum distance from which the entity is visible - 0 for infinite More...
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int | Alpha [get, set] |
| The level of transparency from 0 (solid) to 255 (invisible), OmegaEngine.EngineState.AlphaChannel, OmegaEngine.EngineState.BinaryAlphaChannel or OmegaEngine.EngineState.AdditivBlending More...
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Engine | Engine [get, set] |
| The Engine instance used by this object. Must be set before using the object. May not be changed once it has been set! More...
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bool | IsDisposed [get] |
| Indicates whether this object has been disposed and can therefore no longer be used. More...
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DoubleVector3 | Offset [get, set] |
| A value to be subtracted from IPositionable.Position in order gain IPositionableOffset.EffectivePosition More...
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Vector3 | EffectivePosition [get] |
| The sum of IPositionable.Position and IPositionableOffset.EffectivePosition More...
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DoubleVector3 | Position [get, set] |
| The object's position More...
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Displays a multi-textured terrain