OmegaEngine API
1.0.3
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Objects rendered in 3D space. More...
Classes | |
class | AdvancedSkybox |
A skybox with multiple layers for cloud and moon animation. More... | |
class | AnimatedModel |
A mesh-based model with frame-hierarchy animation that can be rendered by the engine More... | |
class | CpuParticle |
A particle used by the CpuParticleSystem More... | |
class | CpuParticleParameters |
A set of information about a particle in a particle system More... | |
struct | CpuParticleParametersStruct |
A set of information about a particle in a particle system stored as a struct More... | |
class | CpuParticlePreset |
A set of information about a particle system as a whole More... | |
class | CpuParticleSystem |
A particle system whose particles are tracked by the CPU. More... | |
class | FloatingModel |
A Model that is rendered observing the Cameras view direction, but ignoring its position. More... | |
class | GpuParticlePreset |
A set of information about a particle system as a whole More... | |
class | GpuParticleSystem |
A particle system whose particles are tracked by the GPU). More... | |
class | Model |
A model (stored as a Direct3DX Mesh with one or more subsets). Handle More... | |
class | PositionableRenderable |
An object that can be Rendered at a specific Position in a Scene. More... | |
class | Renderable |
An object that can be Rendered by the Engine. More... | |
class | SimpleSkybox |
A cubic skybox existing of 4 or 6 non-animated planes. More... | |
class | Skybox |
Provides a backgound for a Scene that "follows" the Camera.Position, creating the illusion of infinite distance. More... | |
class | Terrain |
Displays a multi-textured terrain More... | |
class | VertexGroup |
A simple set of vertexes that can be rendered. More... | |
class | Water |
Displays a water plane with reflections and refraction More... | |
class | WaterViewSource |
A representation of WaterViews used for water refraction and reflections More... | |
Enumerations | |
enum | ViewType { ViewType.All, ViewType.NormalOnly, ViewType.SupportOnly, ViewType.GlowOnly } |
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enum | SurfaceEffect { SurfaceEffect.Plain, SurfaceEffect.FixedFunction, SurfaceEffect.Shader, SurfaceEffect.Glow, SurfaceEffect.Depth } |
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enum | BillboardMode { BillboardMode.None, BillboardMode.Spherical, BillboardMode.Cylindrical } |
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Objects rendered in 3D space.
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strong |
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strong |
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strong |
Enumerator | |
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All | Render in all types of Views |
NormalOnly | Do not render in SupportViews |
SupportOnly | Render only in SupportViews |
GlowOnly | Render only in GlowViews |