A light source that illimunates PositionableRenderables in a Scene.
More...
|
override string | ToString () |
|
|
string | Name [get, set] |
| Text value to make it easier to identify a particular camera More...
|
|
bool | Enabled [get, set] |
| Shall the light source affect its surroundings? More...
|
|
Color | Diffuse [get, set] |
| The diffuse color this light source emits More...
|
|
Color | Specular [get, set] |
| The specular color this light source emits More...
|
|
Color | Ambient [get, set] |
| The ambient color this light source emits More...
|
|
A light source that illimunates PositionableRenderables in a Scene.
- See also
- Scene.Lights
◆ LightSource()
OmegaEngine.Graphics.LightSource.LightSource |
( |
| ) |
|
|
inlineprotected |
Creates a new light source with a full white Diffuse component, a slight gray Specular component and no Ambient component
◆ Ambient
Color OmegaEngine.Graphics.LightSource.Ambient |
|
getset |
The ambient color this light source emits
◆ Diffuse
Color OmegaEngine.Graphics.LightSource.Diffuse |
|
getset |
The diffuse color this light source emits
◆ Enabled
bool OmegaEngine.Graphics.LightSource.Enabled |
|
getset |
Shall the light source affect its surroundings?
◆ Name
string OmegaEngine.Graphics.LightSource.Name |
|
getset |
Text value to make it easier to identify a particular camera
◆ Specular
Color OmegaEngine.Graphics.LightSource.Specular |
|
getset |
The specular color this light source emits
The documentation for this class was generated from the following file:
- OmegaEngine/Graphics/LightSource.cs