OmegaEngine API
1.0.3
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Loading and caching file-based assets (textures, models, etc.). More...
Classes | |
class | Asset |
Data loaded from a file and cached for use by one or more Renderables, Sounds, etc.. More... | |
class | CacheManager |
Keeps a cache of Assets that have been loaded and provides type-safe access to them. More... | |
interface | IReferenceCount |
Represents an object that tracks whether it is still needed by increasing and decreasing a reference counter. More... | |
class | XAnimatedMesh |
An animated mesh loaded from an .X file. More... | |
class | XMesh |
A mesh loaded from an .X file. More... | |
class | XOggSound |
A sound loaded from an OGG Vorbis file. More... | |
class | XSound |
Abstract base class for sound assets. More... | |
class | XTexture |
A texture loaded from one of DirectX's natively supported image formats (PNG, JPG, DDS, ...). More... | |
class | XWaveSound |
A sound loaded from a WAVE file. More... | |
Loading and caching file-based assets (textures, models, etc.).