Keeps a cache of Assets that have been loaded and provides type-safe access to them.
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Keeps a cache of Assets that have been loaded and provides type-safe access to them.
- See also
- Engine.Cache
◆ Clean()
void OmegaEngine.Assets.CacheManager.Clean |
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Removes all Assets from the cache that have no references any more.
◆ Dispose()
void OmegaEngine.Assets.CacheManager.Dispose |
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Calls Clean and then checks if any Asset was not released.
The documentation for this class was generated from the following file:
- OmegaEngine/Assets/CacheManager.cs