OmegaEngine API
1.0.3
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A streamed sound that is played in the background as music. More...
Public Member Functions | |
Song (string id) | |
Loads a song from an OGG file More... | |
void | StartPlayback (bool looping) |
Starts the song playback More... | |
void | StopPlayback () |
Stops the song playback More... | |
Public Member Functions inherited from OmegaEngine.EngineElement | |
void | Dispose () |
Public Attributes | |
bool | Playing => !_soundBuffer.Disposed && _soundBuffer.Status == BufferStatus.Playing |
bool | Looping => !_soundBuffer.Disposed && _soundBuffer.Status == BufferStatus.Looping |
Public Attributes inherited from OmegaEngine.EngineElement | |
bool | IsEngineSet => _engine != null |
true if the Engine has been set. More... | |
Protected Member Functions | |
override void | OnEngineSet () |
Hook that is calld when Engine is set for the first time. | |
override void | OnDispose () |
Hook that is called when the object needs to dispose its internal resources. | |
Protected Member Functions inherited from OmegaEngine.EngineElement | |
void | RegisterChild (EngineElement element, bool autoDispose=true) |
Registers a child EngineElement for automatic Engine setting and Dispose calling. More... | |
void | UnregisterChild (EngineElement element) |
Unregisters a child EngineElement (opposite of RegisterChild). More... | |
Properties | |
string | ID [get] |
The ID of this song More... | |
int | Volume [get, set] |
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Properties inherited from OmegaEngine.EngineElement | |
Engine | Engine [get, set] |
The Engine instance used by this object. Must be set before using the object. May not be changed once it has been set! More... | |
bool | IsDisposed [get] |
Indicates whether this object has been disposed and can therefore no longer be used. More... | |
Properties inherited from OmegaEngine.IAudio | |
bool | Playing [get] |
Is this sound currently being played? More... | |
bool | Looping [get] |
Is this sound set to loop? More... | |
int | Volume [get, set] |
The playback volume for the asset. More... | |
A streamed sound that is played in the background as music.
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inline |
Loads a song from an OGG file
id | The OGG file to load the song from |
IOException | There was a problem loading the song. |
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inline |
Starts the song playback
Implements OmegaEngine.IAudio.
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inline |
Stops the song playback
Implements OmegaEngine.IAudio.
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get |
The ID of this song