Frame of Reference Game API
1.0.3
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Classes | |
class | BenchmarkPresenter |
Performs rendering for the benchmark mode More... | |
class | EditorPresenter |
Displays a map for editing More... | |
class | InGamePresenter |
Main in-game interaction More... | |
class | InteractivePresenter |
Handles the visual representation of World content where the user can manually control the perspective More... | |
class | MenuPresenter |
Displays the background world for the main menu More... | |
class | Presenter |
Handles the visual representation of World content in the OmegaEngine More... | |
class | Statistics |
Represents a set of TestCases that can be executed, recorded and serialized. More... | |
struct | TestCase |
A specific test-case (with target and graphics settings) to profile. More... | |
Enumerations | |
enum | TestGraphicsSettings { TestGraphicsSettings.Anisotropic = 1, TestGraphicsSettings.DoubleSampling = 2, TestGraphicsSettings.PostScreenEffects = 4 } |
Boolean flags for Settings.Graphics More... | |
Functions | |
delegate void | PostionableMoveHandler (IEnumerable< Positionable< Vector2 >> positionables, Vector2 target) |
delegate void | TerrainPaint (Vector2 terrainCoords, bool done) |
delegate void FrameOfReference.Presentation.PostionableMoveHandler | ( | IEnumerable< Positionable< Vector2 >> | positionables, |
Vector2 | target | ||
) |
positionables | The Positionable<TCoordinates>s to be moved. |
target | The terrain position to move the entities to. |
delegate void FrameOfReference.Presentation.TerrainPaint | ( | Vector2 | terrainCoords, |
bool | done | ||
) |
terrainCoords | The terrain coordinates in world space. |
done | True when the user has finished his painting (e.g. released the mouse). |