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class | BenchmarkPoint |
| A marker that controls camera positions for the benchmark mode of the game. More...
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class | CameraState |
| Stores the position and direction of the camera in the game. More...
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class | EntityBase |
| A common base class for Positionable<TCoordinates> whose behaviour and graphical representation is controlled by components. More...
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interface | ITemplated |
| An interface to elements that are based on a named template. More...
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interface | IUpdateable |
| A Positionable<TCoordinates> that updates itself on each frame. More...
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class | Positionable |
| An object that can be positioned in the game world. More...
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class | Water |
| A water plane spanning a certain part of the Terrain<TTemplate>. More...
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