Represents a mesh loaded from a file.
More...
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string | Filename [get, set] |
| The filename of the mesh-file to use for rendering. More...
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float | RotationX [get, set] |
| How the mesh loaded from the file shall be rotated around the X axis (east to west). More...
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float | RotationY [get, set] |
| How the mesh loaded from the file shall be rotated around the Y axis (top to bottom). More...
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float | RotationZ [get, set] |
| How the mesh loaded from the file shall be rotated around the Z axis (north to south). More...
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float | Scale = 1 [get, set] |
| A factor by which to scale the mesh loaded from the file. More...
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int | Alpha [get, set] |
| The level of transparency from 0 (solid) to 255 (invisible), 256 for alpha channel, -256 for binary alpha channel, 257 for additive blending. More...
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bool | Pickable = true [get, set] |
| Can this mesh be picked with the mouse? More...
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ViewType | RenderIn [get, set] |
| In what kind of Views shall this mesh be rendered? More...
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Vector3 | Shift [get, set] |
| How this component is to be shifted before rendering. More...
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bool | ShiftSpecified [get, set] |
| Indicates whether Shift has been set to a non-default value. More...
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Represents a mesh loaded from a file.
- See also
- EntityTemplateBase<TSelf>.Render
◆ Alpha
int AlphaFramework.World.Components.Mesh.Alpha |
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getset |
The level of transparency from 0 (solid) to 255 (invisible), 256 for alpha channel, -256 for binary alpha channel, 257 for additive blending.
◆ Filename
string AlphaFramework.World.Components.Mesh.Filename |
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getset |
The filename of the mesh-file to use for rendering.
◆ Pickable
bool AlphaFramework.World.Components.Mesh.Pickable = true |
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getset |
Can this mesh be picked with the mouse?
◆ RenderIn
ViewType AlphaFramework.World.Components.Mesh.RenderIn |
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getset |
In what kind of Views shall this mesh be rendered?
◆ RotationX
float AlphaFramework.World.Components.Mesh.RotationX |
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getset |
How the mesh loaded from the file shall be rotated around the X axis (east to west).
◆ RotationY
float AlphaFramework.World.Components.Mesh.RotationY |
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getset |
How the mesh loaded from the file shall be rotated around the Y axis (top to bottom).
◆ RotationZ
float AlphaFramework.World.Components.Mesh.RotationZ |
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getset |
How the mesh loaded from the file shall be rotated around the Z axis (north to south).
◆ Scale
float AlphaFramework.World.Components.Mesh.Scale = 1 |
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getset |
A factor by which to scale the mesh loaded from the file.
The documentation for this class was generated from the following file: