Stores settings for initializing Engine
More...
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int | Adapter [get, set] |
| The graphics adapter to use for rendering More...
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bool | Fullscreen [get, set] |
| Shall the engine run in fullscreen mode? More...
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Size | TargetSize [get, set] |
| The size of the render target = the monitor resolution More...
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bool | VSync [get, set] |
| Should the framerate be locked to the monitor's vertical sync rate? More...
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int | AntiAliasing [get, set] |
| The level of anti-aliasing to be employed More...
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Version | ForceShaderModel [get, set] |
| Forces the usage of a certain shader model version without checking the hardware capabilities - requires restart to become effective More...
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Stores settings for initializing Engine
- See also
- Engine.Config
◆ Adapter
int OmegaEngine.EngineConfig.Adapter |
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getset |
The graphics adapter to use for rendering
◆ AntiAliasing
int OmegaEngine.EngineConfig.AntiAliasing |
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getset |
The level of anti-aliasing to be employed
◆ ForceShaderModel
Version OmegaEngine.EngineConfig.ForceShaderModel |
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getset |
Forces the usage of a certain shader model version without checking the hardware capabilities - requires restart to become effective
◆ Fullscreen
bool OmegaEngine.EngineConfig.Fullscreen |
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getset |
Shall the engine run in fullscreen mode?
◆ TargetSize
Size OmegaEngine.EngineConfig.TargetSize |
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getset |
The size of the render target = the monitor resolution
◆ VSync
bool OmegaEngine.EngineConfig.VSync |
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getset |
Should the framerate be locked to the monitor's vertical sync rate?
The documentation for this struct was generated from the following file:
- OmegaEngine/EngineConfig.cs