OmegaEngine API
1.0.3
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Structs mapped to DirectX custom vertex formats (for storing additional information per vertex). More...
Classes | |
struct | PositionColored |
A fixed-function vertex format that stores position and color. Using this format hints the engine that that no lighting is to be used. More... | |
struct | PositionColoredTextured |
Not supported! More... | |
struct | PositionMultiTextured |
A fixed-function vertex format that stores position, shadow information, texture blending weights and texture coordinates. Using this format hints the engine that normals and tangents still need to be calculated. More... | |
struct | PositionNormalBinormalTangentTextured |
A fixed-function vertex format that stores position, normals, binormals, tangents and texture coordinates. Using this format hints the engine that all necessary data is already present. More... | |
struct | PositionNormalColored |
A fixed-function vertex format that stores position, normals and texture coordinates. Using this format hints the engine that that lighting is to be used. More... | |
struct | PositionNormalMultiTextured |
A custom vertex format that stores position, normals, shadow information, texture blending weights and texture coordinates. Using this format hints the engine that tangents (and maybe normals) still need to be calculated. More... | |
struct | PositionNormalTextured |
A fixed-function vertex format that stores position, normals and texture coordinates. Using this format hints the engine that tangents (and maybe normals) still need to be calculated. More... | |
struct | PositionTextured |
A fixed-function vertex format that stores position and texture coordinates. Using this format hints the engine that normals and tangents still need to be calculated. More... | |
struct | TransformedColored |
A fixed-function vertex format that stores a transformed position and color. More... | |
struct | TransformedColoredTextured |
A fixed-function vertex format that stores a transformed position, color and texture coordinates. More... | |
struct | TransformedTextured |
A fixed-function vertex format that stores a transformed position and texture coordinates. More... | |
Structs mapped to DirectX custom vertex formats (for storing additional information per vertex).