OmegaEngine API  1.0.3
OmegaEngine.Graphics.Renderables.FloatingModel Member List

This is the complete list of members for OmegaEngine.Graphics.Renderables.FloatingModel, including all inherited members.

AlphaOmegaEngine.Graphics.Renderables.Renderable
BillboardOmegaEngine.Graphics.Renderables.PositionableRenderable
BoundingBoxOmegaEngine.Graphics.Renderables.PositionableRenderable
BoundingSphereOmegaEngine.Graphics.Renderables.PositionableRenderable
Box(Engine engine, ITextureProvider texture=null, float width=5, float height=5, float depth=5)OmegaEngine.Graphics.Renderables.Modelinlinestatic
Cylinder(Engine engine, ITextureProvider texture, float radiusBottom, float radiusTop, float length, int slices, int stacks)OmegaEngine.Graphics.Renderables.Modelinlinestatic
Cylinder(Engine engine, ITextureProvider texture=null, float radiusBottom=1, float radiusTop=1, float length=10)OmegaEngine.Graphics.Renderables.Modelinlinestatic
Disc(Engine engine, ITextureProvider texture, float radiusInner, float radiusOuter, float height, int segments)OmegaEngine.Graphics.Renderables.Modelinlinestatic
Disc(Engine engine, ITextureProvider texture=null, float radiusInner=5, float radiusOuter=7, float height=1)OmegaEngine.Graphics.Renderables.Modelinlinestatic
Dispose()OmegaEngine.EngineElementinline
DrawBoundingBoxOmegaEngine.Graphics.Renderables.PositionableRenderable
DrawBoundingSphereOmegaEngine.Graphics.Renderables.PositionableRenderable
EngineOmegaEngine.EngineElement
FloatingModel(XMesh mesh)OmegaEngine.Graphics.Renderables.FloatingModelinline
FloatingModel(XMesh mesh, params XMaterial[] materials)OmegaEngine.Graphics.Renderables.FloatingModelinline
FloatingModel(Mesh mesh, params XMaterial[] materials)OmegaEngine.Graphics.Renderables.FloatingModelinline
Intersects(Ray ray, out float distance)OmegaEngine.Graphics.Renderables.Modelinlinevirtual
OmegaEngine::Graphics::Renderables::PositionableRenderable.Intersects(Ray ray, out DoubleVector3 position)OmegaEngine.Graphics.Renderables.PositionableRenderableinline
IntersectsBounding(Ray ray)OmegaEngine.Graphics.Renderables.PositionableRenderableinlineprotectedvirtual
IsDisposedOmegaEngine.EngineElement
IsEngineSetOmegaEngine.EngineElement
IsVisible(Camera camera)OmegaEngine.Graphics.Renderables.PositionableRenderableinline
MaterialsOmegaEngine.Graphics.Renderables.Model
MeshOmegaEngine.Graphics.Renderables.Modelprotected
Model(XMesh mesh)OmegaEngine.Graphics.Renderables.Modelinline
Model(XMesh mesh, params XMaterial[] materials)OmegaEngine.Graphics.Renderables.Modelinline
Model(Mesh mesh, params XMaterial[] materials)OmegaEngine.Graphics.Renderables.Modelinline
NameOmegaEngine.Graphics.Renderables.Renderable
NumberSubsetsOmegaEngine.Graphics.Renderables.Model
OnDispose()OmegaEngine.Graphics.Renderables.Modelinlineprotectedvirtual
OnEngineSet()OmegaEngine.Graphics.Renderables.PositionableRenderableinlineprotectedvirtual
OnPreRender() (defined in OmegaEngine.Graphics.Renderables.Renderable)OmegaEngine.Graphics.Renderables.Renderableinlineprotectedvirtual
PickableOmegaEngine.Graphics.Renderables.PositionableRenderable
PositionOmegaEngine.Graphics.Renderables.PositionableRenderable
PrepareRender()OmegaEngine.Graphics.Renderables.Renderableinlineprotected
PreRenderOmegaEngine.Graphics.Renderables.Renderable
PreTransformOmegaEngine.Graphics.Renderables.PositionableRenderable
Quad(Engine engine, ITextureProvider texture=null, float width=5, float height=5)OmegaEngine.Graphics.Renderables.Modelinlinestatic
RecalcWorldTransform()OmegaEngine.Graphics.Renderables.PositionableRenderableinlineprotectedvirtual
RegisterChild(EngineElement element, bool autoDispose=true)OmegaEngine.EngineElementinlineprotected
RenderCountOmegaEngine.Graphics.Renderables.Renderable
RenderHelper(Action render, XMaterial material, Camera camera, params LightSource[] lights)OmegaEngine.Graphics.Renderables.PositionableRenderableinlineprotected
RenderInOmegaEngine.Graphics.Renderables.PositionableRenderable
RenderSubset(int i, Camera camera, LightSource[] lights) (defined in OmegaEngine.Graphics.Renderables.Model)OmegaEngine.Graphics.Renderables.Modelinlineprotected
RequiredViewsOmegaEngine.Graphics.Renderables.PositionableRenderable
RotationOmegaEngine.Graphics.Renderables.PositionableRenderable
ScaleOmegaEngine.Graphics.Renderables.PositionableRenderable
SetScale(float factor)OmegaEngine.Graphics.Renderables.PositionableRenderableinline
SetTexture(ITextureProvider texture)OmegaEngine.Graphics.Renderables.Modelinline
Sphere(Engine engine, ITextureProvider texture=null, float radius=10, int slices=20, int stacks=20)OmegaEngine.Graphics.Renderables.Modelinlinestatic
SurfaceEffectOmegaEngine.Graphics.Renderables.PositionableRenderable
SurfaceShaderOmegaEngine.Graphics.Renderables.PositionableRenderable
ToString() (defined in OmegaEngine.Graphics.Renderables.Renderable)OmegaEngine.Graphics.Renderables.Renderableinline
UnregisterChild(EngineElement element)OmegaEngine.EngineElementinlineprotected
VertexCountOmegaEngine.Graphics.Renderables.Model
VisibilityDistanceOmegaEngine.Graphics.Renderables.Renderable
VisibleOmegaEngine.Graphics.Renderables.Renderable
WireframeOmegaEngine.Graphics.Renderables.Renderable
WorldBoundingBoxOmegaEngine.Graphics.Renderables.PositionableRenderable
WorldBoundingSphereOmegaEngine.Graphics.Renderables.PositionableRenderable
WorldTransformDirtyOmegaEngine.Graphics.Renderables.PositionableRenderableprotected