Turn specific rendering effects in the Engine on or off.
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Turn specific rendering effects in the Engine on or off.
◆ DoubleSampling
bool OmegaEngine.EngineEffects.DoubleSampling |
|
getset |
Sample terrain textures twice with different texture coordinates for better image quality
- See also
- EngineCapabilities.DoubleSampling
◆ NormalMapping
bool OmegaEngine.EngineEffects.NormalMapping |
|
getset |
Use normal mapping
- See also
- EngineCapabilities.PerPixelEffects
◆ ParticleSystemQuality
Quality OmegaEngine.EngineEffects.ParticleSystemQuality = Quality.Medium |
|
getset |
The quality of CPU-based particle systems
◆ PerPixelLighting
bool OmegaEngine.EngineEffects.PerPixelLighting |
|
getset |
Use per-pixel lighting
- See also
- EngineCapabilities.PerPixelEffects
◆ PostScreenEffects
bool OmegaEngine.EngineEffects.PostScreenEffects |
|
getset |
Use post-screen effects
- See also
- EngineCapabilities.PerPixelEffects
◆ Shadows
bool OmegaEngine.EngineEffects.Shadows |
|
getset |
Apply shadows
- See also
- EngineCapabilities.PerPixelEffects
◆ WaterEffects
The effects to be display on water (e.g. reflections)
The documentation for this class was generated from the following file:
- OmegaEngine/EngineEffects.cs