OmegaEngine API  1.0.3
Properties | List of all members
OmegaEngine.EngineEffects Class Reference

Turn specific rendering effects in the Engine on or off. More...

Properties

bool PerPixelLighting [get, set]
 Use per-pixel lighting More...
 
bool NormalMapping [get, set]
 Use normal mapping More...
 
bool PostScreenEffects [get, set]
 Use post-screen effects More...
 
bool Shadows [get, set]
 Apply shadows More...
 
bool DoubleSampling [get, set]
 Sample terrain textures twice with different texture coordinates for better image quality More...
 
WaterEffectsTypeWaterEffects [get, set]
 The effects to be display on water (e.g. reflections) More...
 
Quality ParticleSystemQuality = Quality.Medium [get, set]
 The quality of CPU-based particle systems More...
 

Detailed Description

Turn specific rendering effects in the Engine on or off.

Property Documentation

◆ DoubleSampling

bool OmegaEngine.EngineEffects.DoubleSampling
getset

Sample terrain textures twice with different texture coordinates for better image quality

See also
EngineCapabilities.DoubleSampling

◆ NormalMapping

bool OmegaEngine.EngineEffects.NormalMapping
getset

Use normal mapping

See also
EngineCapabilities.PerPixelEffects

◆ ParticleSystemQuality

Quality OmegaEngine.EngineEffects.ParticleSystemQuality = Quality.Medium
getset

The quality of CPU-based particle systems

◆ PerPixelLighting

bool OmegaEngine.EngineEffects.PerPixelLighting
getset

Use per-pixel lighting

See also
EngineCapabilities.PerPixelEffects

◆ PostScreenEffects

bool OmegaEngine.EngineEffects.PostScreenEffects
getset

Use post-screen effects

See also
EngineCapabilities.PerPixelEffects

◆ Shadows

bool OmegaEngine.EngineEffects.Shadows
getset

Apply shadows

See also
EngineCapabilities.PerPixelEffects

◆ WaterEffects

WaterEffectsType? OmegaEngine.EngineEffects.WaterEffects
getset

The effects to be display on water (e.g. reflections)


The documentation for this class was generated from the following file: