Provides a debug interface for manipulating views, scenes, bodies and lights in the Engine in real-time
More...
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override void | Dispose (bool disposing) |
| Clean up any resources being used. More...
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Provides a debug interface for manipulating views, scenes, bodies and lights in the Engine in real-time
◆ DebugForm()
OmegaEngine.DebugForm.DebugForm |
( |
Engine |
engine | ) |
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inline |
Initializes the debug interface for a specific instance of the Engine.
- Parameters
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engine | The Engine instance to debug. |
◆ Dispose()
override void OmegaEngine.DebugForm.Dispose |
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bool |
disposing | ) |
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inlineprotected |
Clean up any resources being used.
The documentation for this class was generated from the following files:
- OmegaEngine/DebugForm.cs
- OmegaEngine/DebugForm.Designer.cs