Stores a path calculated by UniverseBase<TCoordinates>.Pathfinder.
More...
|
TCoordinates | Target [get, set] |
| The final target of the pathfinding. More...
|
|
Queue< TCoordinates > | PathNodes = new Queue<TCoordinates>() [get] |
| The path to walk. More...
|
|
Stores a path calculated by UniverseBase<TCoordinates>.Pathfinder.
- Template Parameters
-
TCoordinates | Data type for storing position coordinates of objects in the game world. |
- See also
- EntityBase<TCoordinates,TTemplate>.CurrentPath
◆ Clone()
Creates a shallow copy of this StoredPath<TCoordinates>
- Returns
- The cloned StoredPath<TCoordinates>.
◆ PathNodes
◆ Target
The final target of the pathfinding.
The documentation for this class was generated from the following file:
- World/Paths/StoredPath.cs