Allows the user to select a Mod to edit
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| ModSelectorForm (bool allowEditMain, IList< string > recentMods=null) |
| Creates a new mod selection form. More...
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override void | Dispose (bool disposing) |
| Clean up any resources being used. More...
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Allows the user to select a Mod to edit
◆ ModSelectorForm()
AlphaFramework.Editor.ModSelectorForm.ModSelectorForm |
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bool |
allowEditMain, |
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IList< string > |
recentMods = null |
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) |
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inline |
Creates a new mod selection form.
- Parameters
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allowEditMain | true to allow the user to edit the main game as well; false to allow only mods to be edited. |
recentMods | An externally stored list of recently opened mods. |
◆ Dispose()
override void AlphaFramework.Editor.ModSelectorForm.Dispose |
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bool |
disposing | ) |
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inlineprotected |
Clean up any resources being used.
- Parameters
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disposing | true if managed resources should be disposed; otherwise, false. |
The documentation for this class was generated from the following files:
- Editor/ModSelectorForm.cs
- Editor/ModSelectorForm.Designer.cs