Edge1 | OmegaEngine.Values.Quadrangle | |
Edge2 | OmegaEngine.Values.Quadrangle | |
Edge3 | OmegaEngine.Values.Quadrangle | |
Edge4 | OmegaEngine.Values.Quadrangle | |
Equals(Quadrangle other) | OmegaEngine.Values.Quadrangle | |
Equals(object obj) | OmegaEngine.Values.Quadrangle | inline |
GetHashCode() | OmegaEngine.Values.Quadrangle | inline |
IntersectCircle(float radius) | OmegaEngine.Values.Quadrangle | inline |
IntersectWith(Vector2 point) | OmegaEngine.Values.Quadrangle | inline |
IntersectWith(RectangleF rectangle) | OmegaEngine.Values.Quadrangle | inline |
IntersectWith(Quadrangle quadrangle) | OmegaEngine.Values.Quadrangle | |
Offset(Vector2 distance) | OmegaEngine.Values.Quadrangle | |
operator !=(Quadrangle left, Quadrangle right) (defined in OmegaEngine.Values.Quadrangle) | OmegaEngine.Values.Quadrangle | static |
operator==(Quadrangle left, Quadrangle right) (defined in OmegaEngine.Values.Quadrangle) | OmegaEngine.Values.Quadrangle | static |
P1 | OmegaEngine.Values.Quadrangle | |
P2 | OmegaEngine.Values.Quadrangle | |
P3 | OmegaEngine.Values.Quadrangle | |
P4 | OmegaEngine.Values.Quadrangle | |
Quadrangle(Vector2 p1, Vector2 p2, Vector2 p3, Vector2 p4) | OmegaEngine.Values.Quadrangle | inline |
Quadrangle(float p1X, float p1Y, float p2X, float p2Y, float p3X, float p3Y, float p4X, float p4Y) | OmegaEngine.Values.Quadrangle | inline |
Quadrangle(RectangleF rectangle) | OmegaEngine.Values.Quadrangle | inline |
Rotate(float rotation) | OmegaEngine.Values.Quadrangle | |
ToString() | OmegaEngine.Values.Quadrangle | |