Apply(Action render, XMaterial material, Camera camera, params LightSource[] lights) | OmegaEngine.Graphics.Shaders.SurfaceShader | inlinevirtual |
Dispose() | OmegaEngine.EngineElement | inline |
Effect | OmegaEngine.Graphics.Shaders.Shader | protected |
Engine | OmegaEngine.EngineElement | |
ExecuteScript(IEnumerable< SasScriptCommand > script, Action render, Size sceneSize, RenderTarget sceneMap, bool passScipt) | OmegaEngine.Graphics.Shaders.Shader | inlineprotected |
ExecuteScript(IEnumerable< SasScriptCommand > script, Action render=null, Size sceneSize=new Size(), RenderTarget sceneMap=null) | OmegaEngine.Graphics.Shaders.Shader | inlineprotected |
GlobalScript | OmegaEngine.Graphics.Shaders.Shader | protected |
Inject(string path) | OmegaEngine.Graphics.Shaders.Shader | inline |
IsDisposed | OmegaEngine.EngineElement | |
IsEngineSet | OmegaEngine.EngineElement | |
LoadShaderFile(string path) | OmegaEngine.Graphics.Shaders.Shader | inline |
OnDispose() | OmegaEngine.Graphics.Shaders.Shader | inlineprotectedvirtual |
OnEngineSet() | OmegaEngine.Graphics.Shaders.Shader | inlineprotectedvirtual |
OnLostDevice() | OmegaEngine.Graphics.Shaders.Shader | |
OnResetDevice() | OmegaEngine.Graphics.Shaders.Shader | |
ParameterInfos | OmegaEngine.Graphics.Shaders.Shader | protected |
Passes | OmegaEngine.Graphics.Shaders.Shader | protected |
RegisterChild(EngineElement element, bool autoDispose=true) | OmegaEngine.EngineElement | inlineprotected |
RunPasses(Action render, XMaterial material, params LightSource[] lights) | OmegaEngine.Graphics.Shaders.SurfaceShader | inlineprotectedvirtual |
ScriptType | OmegaEngine.Graphics.Shaders.Shader | protected |
SetShaderParameter(string name, Color value) | OmegaEngine.Graphics.Shaders.Shader | inlineprotected |
SetShaderParameter< T >(string name, T value) | OmegaEngine.Graphics.Shaders.Shader | inlineprotected |
SetupLight(PointLight light, int index, XMaterial material) | OmegaEngine.Graphics.Shaders.SurfaceShader | inlineprotected |
SetupLight(DirectionalLight light, int index, XMaterial material) | OmegaEngine.Graphics.Shaders.SurfaceShader | inlineprotected |
Techniques | OmegaEngine.Graphics.Shaders.Shader | protected |
ToString() (defined in OmegaEngine.Graphics.Shaders.Shader) | OmegaEngine.Graphics.Shaders.Shader | inline |
UnregisterChild(EngineElement element) | OmegaEngine.EngineElement | inlineprotected |