ApplyPostShaders(bool sceneOnBackBuffer) | OmegaEngine.Graphics.TextureView | inlineprotectedvirtual |
Area | OmegaEngine.Graphics.View | |
AreaCenter | OmegaEngine.Graphics.View | |
BackgroundColor | OmegaEngine.Graphics.View | |
BackgroundQuadDirty | OmegaEngine.Graphics.View | protected |
Camera | OmegaEngine.Graphics.View | |
ChildViews | OmegaEngine.Graphics.View | |
Dirty | OmegaEngine.Graphics.LazyView | |
Dispose() | OmegaEngine.EngineElement | inline |
Engine | OmegaEngine.EngineElement | |
FloatingModels | OmegaEngine.Graphics.View | |
Fog | OmegaEngine.Graphics.View | |
FullAlpha | OmegaEngine.Graphics.TextureView | |
GetRenderTarget() | OmegaEngine.Graphics.TextureView | inline |
InvertCull | OmegaEngine.Graphics.View | |
IsDisposed | OmegaEngine.EngineElement | |
IsEngineSet | OmegaEngine.EngineElement | |
IsToRender(PositionableRenderable body) | OmegaEngine.Graphics.View | inlineprotectedvirtual |
LazyView(Scene scene, Camera camera, Size size) | OmegaEngine.Graphics.LazyView | inline |
Lighting | OmegaEngine.Graphics.View | |
Name | OmegaEngine.Graphics.View | |
OnDispose() | OmegaEngine.Graphics.View | inlineprotectedvirtual |
OnEngineSet() | OmegaEngine.Graphics.TextureView | inlineprotectedvirtual |
Pick(Point location, out DoubleVector3 position) | OmegaEngine.Graphics.View | inline |
PickingRay(Point location) | OmegaEngine.Graphics.View | inline |
PostShaders | OmegaEngine.Graphics.View | |
PrepareRenderTarget() | OmegaEngine.Graphics.View | inlineprotected |
PreRender | OmegaEngine.Graphics.View | |
RegisterChild(EngineElement element, bool autoDispose=true) | OmegaEngine.EngineElement | inlineprotected |
RenderBackground() | OmegaEngine.Graphics.View | inlineprotectedvirtual |
RenderBody(PositionableRenderable body) | OmegaEngine.Graphics.View | inlineprotectedvirtual |
RenderedInLastFrame | OmegaEngine.Graphics.View | |
RenderTarget | OmegaEngine.Graphics.View | protected |
Scene | OmegaEngine.Graphics.View | |
SetDirty() | OmegaEngine.Graphics.LazyView | inline |
SetupGlow(float blurStrength=3, float glowStrength=1.5f) | OmegaEngine.Graphics.View | inline |
SetupShadow(LightSource light) | OmegaEngine.Graphics.View | inline |
ShaderToRenderTarget(PostShader shader) | OmegaEngine.Graphics.View | inlineprotected |
SwingCameraTo(Camera target, float duration=1) | OmegaEngine.Graphics.View | inline |
TextureRenderTarget | OmegaEngine.Graphics.TextureView | protected |
TextureView(Scene scene, Camera camera, Size size) | OmegaEngine.Graphics.TextureView | inlineprotected |
ToString() (defined in OmegaEngine.Graphics.View) | OmegaEngine.Graphics.View | inline |
UnregisterChild(EngineElement element) | OmegaEngine.EngineElement | inlineprotected |
View(Scene scene, Camera camera, Rectangle area=new Rectangle()) | OmegaEngine.Graphics.View | inline |
View(Color color) | OmegaEngine.Graphics.View | inline |
Visible | OmegaEngine.Graphics.View | |