Here is a list of all documented namespaces with brief descriptions:
[detail level 123]
▼NOmegaEngine | |
NAssets | Loading and caching file-based assets (textures, models, etc.) |
NAudio | 3D sound and music playback |
NCollections | Specialized collection types supplementing System.Collections.Generic |
▼NGraphics | Graphics subsystem of the engine |
NCameras | Different camera types for navigating the world |
NRenderables | Objects rendered in 3D space |
NShaders | Surface and post-screen shader effects |
NVertexDecl | Structs mapped to DirectX custom vertex formats (for storing additional information per vertex) |
NInput | Handlers for mouse, keyboard and touch input |
NStorage | Classes for data storage and serialization (XML and ZIP) |
▼NValues | Data structures and helpers for Value Types |
NDesign | |
▼NOmegaGUI | GUI toolkit for the OmegaEngine |
NModel | Ditor-friendly, XML-serializable data model of the GUI. No render code |
NRender | Actual rendering widgets with DirectX resources |