OmegaEngine API  1.0.3
 All Classes Namespaces Functions Variables Enumerations Enumerator Properties Events
Classes
Package OmegaEngine.Graphics.VertexDecl

Structs mapped to DirectX custom vertex formats (for storing additional information per vertex). More...

Classes

struct  PositionColored
 A fixed-function vertex format that stores position and color. Using this format hints the engine that that no lighting is to be used. More...
 
struct  PositionColoredTextured
 Not supported! More...
 
struct  PositionMultiTextured
 A fixed-function vertex format that stores position, shadow information, texture blending weights and texture coordinates. Using this format hints the engine that normals and tangents still need to be calculated. More...
 
struct  PositionNormalBinormalTangentTextured
 A fixed-function vertex format that stores position, normals, binormals, tangents and texture coordinates. Using this format hints the engine that all necessary data is already present. More...
 
struct  PositionNormalColored
 A fixed-function vertex format that stores position, normals and texture coordinates. Using this format hints the engine that that lighting is to be used. More...
 
struct  PositionNormalMultiTextured
 A custom vertex format that stores position, normals, shadow information, texture blending weights and texture coordinates. Using this format hints the engine that tangents (and maybe normals) still need to be calculated. More...
 
struct  PositionNormalTextured
 A fixed-function vertex format that stores position, normals and texture coordinates. Using this format hints the engine that tangents (and maybe normals) still need to be calculated. More...
 
struct  PositionTextured
 A fixed-function vertex format that stores position and texture coordinates. Using this format hints the engine that normals and tangents still need to be calculated. More...
 
struct  TransformedColored
 A fixed-function vertex format that stores a transformed position and color. More...
 
struct  TransformedColoredTextured
 A fixed-function vertex format that stores a transformed position, color and texture coordinates. More...
 
struct  TransformedTextured
 A fixed-function vertex format that stores a transformed position and texture coordinates. More...
 

Detailed Description

Structs mapped to DirectX custom vertex formats (for storing additional information per vertex).