OmegaEngine API  1.0.3
OmegaEngine.Graphics.WaterView Member List

This is the complete list of members for OmegaEngine.Graphics.WaterView, including all inherited members.

ApplyPostShaders(bool sceneOnBackBuffer)OmegaEngine.Graphics.TextureViewinlineprotectedvirtual
AreaOmegaEngine.Graphics.View
AreaCenterOmegaEngine.Graphics.View
BackgroundColorOmegaEngine.Graphics.View
BackgroundQuadDirtyOmegaEngine.Graphics.Viewprotected
BaseViewOmegaEngine.Graphics.SupportViewprotected
CameraOmegaEngine.Graphics.View
ChildViewsOmegaEngine.Graphics.View
CreateReflection(View baseView, DoublePlane reflectPlane, float clipTolerance)OmegaEngine.Graphics.WaterViewinlinestatic
CreateRefraction(View baseView, DoublePlane refractPlane, float clipTolerance)OmegaEngine.Graphics.WaterViewinlinestatic
Dispose()OmegaEngine.EngineElementinline
EngineOmegaEngine.EngineElement
FloatingModelsOmegaEngine.Graphics.View
FogOmegaEngine.Graphics.View
FullAlphaOmegaEngine.Graphics.TextureView
GetRenderTarget()OmegaEngine.Graphics.TextureViewinline
InvertCullOmegaEngine.Graphics.View
IsDisposedOmegaEngine.EngineElement
IsEngineSetOmegaEngine.EngineElement
IsToRender(PositionableRenderable body)OmegaEngine.Graphics.WaterViewinlineprotectedvirtual
LightingOmegaEngine.Graphics.View
NameOmegaEngine.Graphics.View
OnDispose()OmegaEngine.Graphics.Viewinlineprotectedvirtual
OnEngineSet()OmegaEngine.Graphics.TextureViewinlineprotectedvirtual
Pick(Point location, out DoubleVector3 position)OmegaEngine.Graphics.Viewinline
PickingRay(Point location)OmegaEngine.Graphics.Viewinline
PostShadersOmegaEngine.Graphics.View
PrepareRenderTarget()OmegaEngine.Graphics.Viewinlineprotected
PreRenderOmegaEngine.Graphics.View
ReflectionOmegaEngine.Graphics.WaterView
RegisterChild(EngineElement element, bool autoDispose=true)OmegaEngine.EngineElementinlineprotected
RenderBackground()OmegaEngine.Graphics.Viewinlineprotectedvirtual
RenderBody(PositionableRenderable body)OmegaEngine.Graphics.Viewinlineprotectedvirtual
RenderedInLastFrameOmegaEngine.Graphics.View
RenderTargetOmegaEngine.Graphics.Viewprotected
SceneOmegaEngine.Graphics.View
SetupGlow(float blurStrength=3, float glowStrength=1.5f)OmegaEngine.Graphics.Viewinline
SetupShadow(LightSource light)OmegaEngine.Graphics.Viewinline
ShaderToRenderTarget(PostShader shader)OmegaEngine.Graphics.Viewinlineprotected
SupportView(View baseView, Camera camera)OmegaEngine.Graphics.SupportViewinlineprotected
SwingCameraTo(Camera target, float duration=1)OmegaEngine.Graphics.Viewinline
TextureRenderTargetOmegaEngine.Graphics.TextureViewprotected
TextureView(Scene scene, Camera camera, Size size)OmegaEngine.Graphics.TextureViewinlineprotected
ToString() (defined in OmegaEngine.Graphics.View)OmegaEngine.Graphics.Viewinline
UnregisterChild(EngineElement element)OmegaEngine.EngineElementinlineprotected
View(Scene scene, Camera camera, Rectangle area=new Rectangle())OmegaEngine.Graphics.Viewinline
View(Color color)OmegaEngine.Graphics.Viewinline
VisibleOmegaEngine.Graphics.View