OmegaEngine API  1.0.3
OmegaEngine.Graphics.Shaders.TerrainShader Member List

This is the complete list of members for OmegaEngine.Graphics.Shaders.TerrainShader, including all inherited members.

Apply(Action render, XMaterial material, Camera camera, params LightSource[] lights)OmegaEngine.Graphics.Shaders.TerrainShaderinlinevirtual
BlendDistanceOmegaEngine.Graphics.Shaders.TerrainShader
BlendWidthOmegaEngine.Graphics.Shaders.TerrainShader
Dispose()OmegaEngine.EngineElementinline
EffectOmegaEngine.Graphics.Shaders.Shaderprotected
EngineOmegaEngine.EngineElement
ExecuteScript(IEnumerable< SasScriptCommand > script, Action render, Size sceneSize, RenderTarget sceneMap, bool passScipt)OmegaEngine.Graphics.Shaders.Shaderinlineprotected
ExecuteScript(IEnumerable< SasScriptCommand > script, Action render=null, Size sceneSize=new Size(), RenderTarget sceneMap=null)OmegaEngine.Graphics.Shaders.Shaderinlineprotected
GlobalScriptOmegaEngine.Graphics.Shaders.Shaderprotected
Inject(string path)OmegaEngine.Graphics.Shaders.Shaderinline
IsDisposedOmegaEngine.EngineElement
IsEngineSetOmegaEngine.EngineElement
LoadShaderFile(string path)OmegaEngine.Graphics.Shaders.Shaderinline
MinShaderModelOmegaEngine.Graphics.Shaders.TerrainShaderstatic
OnDispose()OmegaEngine.Graphics.Shaders.Shaderinlineprotectedvirtual
OnEngineSet()OmegaEngine.Graphics.Shaders.TerrainShaderinlineprotectedvirtual
OnLostDevice()OmegaEngine.Graphics.Shaders.Shader
OnResetDevice()OmegaEngine.Graphics.Shaders.Shader
ParameterInfosOmegaEngine.Graphics.Shaders.Shaderprotected
PassesOmegaEngine.Graphics.Shaders.Shaderprotected
RegisterChild(EngineElement element, bool autoDispose=true)OmegaEngine.EngineElementinlineprotected
RunPasses(Action render, XMaterial material, params LightSource[] lights)OmegaEngine.Graphics.Shaders.LightingShaderinlineprotectedvirtual
ScriptTypeOmegaEngine.Graphics.Shaders.Shaderprotected
SetShaderParameter(string name, Color value)OmegaEngine.Graphics.Shaders.Shaderinlineprotected
SetShaderParameter< T >(string name, T value)OmegaEngine.Graphics.Shaders.Shaderinlineprotected
SetupLight(PointLight light, int index, XMaterial material)OmegaEngine.Graphics.Shaders.SurfaceShaderinlineprotected
SetupLight(DirectionalLight light, int index, XMaterial material)OmegaEngine.Graphics.Shaders.SurfaceShaderinlineprotected
TechniquesOmegaEngine.Graphics.Shaders.Shaderprotected
TerrainShader(bool lighting, IDictionary< string, IEnumerable< int >> controllers)OmegaEngine.Graphics.Shaders.TerrainShaderinline
ToString() (defined in OmegaEngine.Graphics.Shaders.Shader)OmegaEngine.Graphics.Shaders.Shaderinline
UnregisterChild(EngineElement element)OmegaEngine.EngineElementinlineprotected