OmegaEngine API  1.0.3
OmegaEngine.Graphics.Renderables.VertexGroup Member List

This is the complete list of members for OmegaEngine.Graphics.Renderables.VertexGroup, including all inherited members.

AlphaOmegaEngine.Graphics.Renderables.Renderable
BillboardOmegaEngine.Graphics.Renderables.PositionableRenderable
BoundingBoxOmegaEngine.Graphics.Renderables.PositionableRenderable
BoundingSphereOmegaEngine.Graphics.Renderables.PositionableRenderable
Dispose()OmegaEngine.EngineElementinline
DrawBoundingBoxOmegaEngine.Graphics.Renderables.PositionableRenderable
DrawBoundingSphereOmegaEngine.Graphics.Renderables.PositionableRenderable
EngineOmegaEngine.EngineElement
Intersects(Ray ray, out float distance)OmegaEngine.Graphics.Renderables.PositionableRenderableinlinevirtual
Intersects(Ray ray, out DoubleVector3 position)OmegaEngine.Graphics.Renderables.PositionableRenderableinline
IntersectsBounding(Ray ray)OmegaEngine.Graphics.Renderables.PositionableRenderableinlineprotectedvirtual
IsDisposedOmegaEngine.EngineElement
IsEngineSetOmegaEngine.EngineElement
IsVisible(Camera camera)OmegaEngine.Graphics.Renderables.PositionableRenderableinline
NameOmegaEngine.Graphics.Renderables.Renderable
OnDispose()OmegaEngine.Graphics.Renderables.VertexGroupinlineprotectedvirtual
OnEngineSet()OmegaEngine.Graphics.Renderables.VertexGroupinlineprotectedvirtual
OnPreRender() (defined in OmegaEngine.Graphics.Renderables.Renderable)OmegaEngine.Graphics.Renderables.Renderableinlineprotectedvirtual
PickableOmegaEngine.Graphics.Renderables.PositionableRenderable
PositionOmegaEngine.Graphics.Renderables.PositionableRenderable
PrepareRender()OmegaEngine.Graphics.Renderables.Renderableinlineprotected
PreRenderOmegaEngine.Graphics.Renderables.Renderable
PreTransformOmegaEngine.Graphics.Renderables.PositionableRenderable
Quad(float size, ITextureProvider texture=null)OmegaEngine.Graphics.Renderables.VertexGroupinlinestatic
RecalcWorldTransform()OmegaEngine.Graphics.Renderables.PositionableRenderableinlineprotectedvirtual
RegisterChild(EngineElement element, bool autoDispose=true)OmegaEngine.EngineElementinlineprotected
RenderCountOmegaEngine.Graphics.Renderables.Renderable
RenderHelper(Action render, XMaterial material, Camera camera, params LightSource[] lights)OmegaEngine.Graphics.Renderables.PositionableRenderableinlineprotected
RenderInOmegaEngine.Graphics.Renderables.PositionableRenderable
RequiredViewsOmegaEngine.Graphics.Renderables.PositionableRenderable
RotationOmegaEngine.Graphics.Renderables.PositionableRenderable
ScaleOmegaEngine.Graphics.Renderables.PositionableRenderable
SetScale(float factor)OmegaEngine.Graphics.Renderables.PositionableRenderableinline
SurfaceEffectOmegaEngine.Graphics.Renderables.PositionableRenderable
SurfaceShaderOmegaEngine.Graphics.Renderables.PositionableRenderable
ToString() (defined in OmegaEngine.Graphics.Renderables.Renderable)OmegaEngine.Graphics.Renderables.Renderableinline
UnregisterChild(EngineElement element)OmegaEngine.EngineElementinlineprotected
VertexGroup(PrimitiveType primitiveType, PositionColored[] vertexes, short[] indexes=null)OmegaEngine.Graphics.Renderables.VertexGroupinline
VertexGroup(PrimitiveType primitiveType, PositionNormalColored[] vertexes, short[] indexes=null)OmegaEngine.Graphics.Renderables.VertexGroupinline
VertexGroup(PrimitiveType primitiveType, PositionTextured[] vertexes, short[] indexes, XMaterial material)OmegaEngine.Graphics.Renderables.VertexGroupinline
VertexGroup(PrimitiveType primitiveType, PositionNormalTextured[] vertexes, short[] indexes, XMaterial material)OmegaEngine.Graphics.Renderables.VertexGroupinline
VisibilityDistanceOmegaEngine.Graphics.Renderables.Renderable
VisibleOmegaEngine.Graphics.Renderables.Renderable
WireframeOmegaEngine.Graphics.Renderables.Renderable
WorldBoundingBoxOmegaEngine.Graphics.Renderables.PositionableRenderable
WorldBoundingSphereOmegaEngine.Graphics.Renderables.PositionableRenderable
WorldTransformDirtyOmegaEngine.Graphics.Renderables.PositionableRenderableprotected