Frame of Reference Game API  1.0.3
FrameOfReference.World.Universe Member List

This is the complete list of members for FrameOfReference.World.Universe, including all inherited members.

AmbientColorFrameOfReference.World.Universe
AmbientColorValueFrameOfReference.World.Universe
BleachFrameOfReference.World.Universe
ColorCorrectionDawnFrameOfReference.World.Universe
ColorCorrectionDuskFrameOfReference.World.Universe
ColorCorrectionMidnightFrameOfReference.World.Universe
ColorCorrectionNoonFrameOfReference.World.Universe
FileExtFrameOfReference.World.Universe
FogFrameOfReference.World.Universe
FogColorFrameOfReference.World.Universe
FogColorValueFrameOfReference.World.Universe
FogDistanceFrameOfReference.World.Universe
FromContent(string id)FrameOfReference.World.Universeinlinestatic
GetCamera(string name)FrameOfReference.World.Universeinline
GetEntity(string name)FrameOfReference.World.Universeinline
GetTrigger(string name)FrameOfReference.World.Universeinline
LightingChangedFrameOfReference.World.Universe
LightPhaseFrameOfReference.World.Universe
LightPhaseSpeedFactorFrameOfReference.World.Universe
Load(string path)FrameOfReference.World.Universeinlinestatic
MakeAllNpc()FrameOfReference.World.Universeinline
MakePlayerControlled(string name)FrameOfReference.World.Universeinline
MaxTraversableSlopeFrameOfReference.World.Universe
MoonColorFrameOfReference.World.Universe
MoonColorValueFrameOfReference.World.Universe
MoonInclinationFrameOfReference.World.Universe
PlayerMove(Entity entity, Vector2 target)FrameOfReference.World.Universeinline
PositionablesFrameOfReference.World.Universe
Save(string path)FrameOfReference.World.Universeinline
SunColorFrameOfReference.World.Universe
SunColorValueFrameOfReference.World.Universe
SunInclinationFrameOfReference.World.Universe
TerrainFrameOfReference.World.Universe
TerrainSerializeFrameOfReference.World.Universe
Universe(Terrain< TerrainTemplate > terrain)FrameOfReference.World.Universeinline
Universe()FrameOfReference.World.Universeinline
UnwrapWaypoints()FrameOfReference.World.Universeinline
Update(double elapsedGameTime)FrameOfReference.World.Universeinline
Update(IUpdateable updateable, double elapsedGameTime)FrameOfReference.World.Universeinlineprotected