Frame of Reference Game API  1.0.3
FrameOfReference.Presentation.InteractivePresenter Member List

This is the complete list of members for FrameOfReference.Presentation.InteractivePresenter, including all inherited members.

AreaSelection(Rectangle area, bool accumulate, bool done)FrameOfReference.Presentation.InteractivePresenterinlinevirtual
BoundingBoxEntitiesFrameOfReference.Presentation.Presenter
BoundingSphereEntitiesFrameOfReference.Presentation.Presenter
CameraController(DoubleVector3 coordinates)FrameOfReference.Presentation.Presenterinlineprotectedvirtual
CameraStateFrameOfReference.Presentation.Presenter
Click(MouseEventArgs e, bool accumulate)FrameOfReference.Presentation.InteractivePresenterinlinevirtual
CreateCamera(CameraState< Vector2 > state=null)FrameOfReference.Presentation.Presenterinlineprotected
DimDown()FrameOfReference.Presentation.Presenterinlinevirtual
DimUp()FrameOfReference.Presentation.Presenterinlinevirtual
Dispose(bool disposing)FrameOfReference.Presentation.InteractivePresenterinlineprotectedvirtual
PresenterBase< Universe, Vector2 >.Dispose()AlphaFramework.Presentation.PresenterBase< Universe, Vector2 >
DisposedAlphaFramework.Presentation.PresenterBase< Universe, Vector2 >
DoubleClick(MouseEventArgs e)FrameOfReference.Presentation.InteractivePresenterinlinevirtual
EngineAlphaFramework.Presentation.PresenterBase< Universe, Vector2 >protected
HookIn()AlphaFramework.Presentation.PresenterBase< Universe, Vector2 >virtual
HookOut()AlphaFramework.Presentation.PresenterBase< Universe, Vector2 >virtual
Hover(Point target)FrameOfReference.Presentation.InteractivePresenterinlinevirtual
Initialize()FrameOfReference.Presentation.InteractivePresenterinlinevirtual
InitializedAlphaFramework.Presentation.PresenterBase< Universe, Vector2 >
InteractivePresenter(Engine engine, Universe universe)FrameOfReference.Presentation.InteractivePresenterinlineprotected
LightingFrameOfReference.Presentation.Presenterprotected
LightsSyncAlphaFramework.Presentation.PresenterBase< Universe, Vector2 >protected
MaxCameraRadiusFrameOfReference.Presentation.Presenterprotected
MovePositionables(IEnumerable< Positionable< Vector2 >> positionables, Vector2 target)FrameOfReference.Presentation.InteractivePresenterprotectedpure virtual
PerspectiveChange(Point pan, int rotation, int zoom)FrameOfReference.Presentation.InteractivePresenterinline
PickPositionables(IEnumerable< Positionable< Vector2 >> positionables, bool accumulate)FrameOfReference.Presentation.InteractivePresenterinlineprotectedvirtual
Presenter(Engine engine, Universe universe)FrameOfReference.Presentation.Presenterinlineprotected
PresenterBase(Engine engine, TUniverse universe)AlphaFramework.Presentation.PresenterBase< Universe, Vector2 >protected
RebuildTerrain()FrameOfReference.Presentation.Presenterinline
RegisterRenderablesSync()FrameOfReference.Presentation.Presenterinlineprotectedvirtual
RegisterRenderComponent< TComponent >(RenderCompononentToEngine< TComponent > create)FrameOfReference.Presentation.Presenterinlineprotected
RenderablesSyncAlphaFramework.Presentation.PresenterBase< Universe, Vector2 >protected
RenderCompononentToEngine< TComponent >(Entity entity, TComponent component)FrameOfReference.Presentation.Presenterprotected
SceneAlphaFramework.Presentation.PresenterBase< Universe, Vector2 >protected
SelectedPositionablesFrameOfReference.Presentation.InteractivePresenter
SwingCameraTo(CameraState< Vector2 > cameraState=null)FrameOfReference.Presentation.InteractivePresenterinline
SwingCameraTo(Vector2 target)FrameOfReference.Presentation.InteractivePresenterinline
SwingCameraTo(PositionableRenderable target)FrameOfReference.Presentation.InteractivePresenterinline
SwitchMusicTheme(string theme, bool immediate=false)FrameOfReference.Presentation.Presenterinlineprotected
TakeOverSelection()FrameOfReference.Presentation.InteractivePresenterinline
TerrainFrameOfReference.Presentation.Presenter
UniverseAlphaFramework.Presentation.PresenterBase< Universe, Vector2 >
UpdateLighting()FrameOfReference.Presentation.Presenterinlineprotected
UpdateRepresentation(Positionable< Vector2 > element, IPositionable representation)FrameOfReference.Presentation.Presenterinlineprotected
UpdateRepresentation(Entity element, PositionableRenderable representation)FrameOfReference.Presentation.Presenterinlineprotected
UpdateRepresentation(Entity element, PointLight representation)FrameOfReference.Presentation.Presenterinlineprotected
ViewAlphaFramework.Presentation.PresenterBase< Universe, Vector2 >
WireframeEntitiesFrameOfReference.Presentation.Presenter
WireframeTerrainFrameOfReference.Presentation.Presenter