Frame of Reference Game API  1.0.3
FrameOfReference.Game Member List

This is the complete list of members for FrameOfReference.Game, including all inherited members.

AddInputReceiver(IInputReceiver receiver)OmegaEngine::GameBase
ApplyGraphicsSettings()FrameOfReference.Gameinlineprotectedvirtual
BuildEngineConfig(bool fullscreen)FrameOfReference.Gameinlineprotectedvirtual
Crash()OmegaEngine::GameBasestatic
CurrentPresenterFrameOfReference.Game
CurrentSessionFrameOfReference.Game
CurrentStateFrameOfReference.Game
Debug()FrameOfReference.Gameinlinevirtual
Dispose(bool disposing)FrameOfReference.Gameinlineprotectedvirtual
OmegaEngine::GameBase.Dispose()OmegaEngine::GameBase
DisposedOmegaEngine::GameBase
EngineOmegaEngine::GameBase
Exit()OmegaEngine::GameBase
FormOmegaEngine::GameBaseprotected
FullscreenOmegaEngine::GameBase
Game()FrameOfReference.Gameinline
GameBase(string name, Icon icon=null, Image background=null, bool stretch=false)OmegaEngine::GameBaseprotected
GetSavegameNames()FrameOfReference.Gameinline
GuiManagerFrameOfReference.Game
Initialize()FrameOfReference.Gameinlineprotectedvirtual
KeyboardInputProviderOmegaEngine::GameBase
LoadDialog(string name)FrameOfReference.Gameinline
LoadingOmegaEngine::GameBase
LoadMap(string name)FrameOfReference.Gameinline
LoadMenu(string name)FrameOfReference.Gameinline
LoadModalDialog(string name)FrameOfReference.Gameinline
LoadSavegame(string name)FrameOfReference.Gameinline
LoadSplashDialog(string name)FrameOfReference.Gameinline
ModifyMap(string name)FrameOfReference.Gameinline
MouseInputProviderOmegaEngine::GameBase
NewLua()FrameOfReference.Gameinlinevirtual
RemoveInputReceiver(IInputReceiver receiver)OmegaEngine::GameBase
Render(double elapsedTime)FrameOfReference.Gameinlineprotectedvirtual
ResetEngine()FrameOfReference.Gameinlineprotectedvirtual
Run()FrameOfReference.Gameinlinevirtual
SaveSavegame(string name)FrameOfReference.Gameinline
SwitchToGame()FrameOfReference.Gameinline
SwitchToMenu()FrameOfReference.Gameinline
SwitchToModify()FrameOfReference.Gameinline
ToFullscreen()OmegaEngine::GameBaseprotected
TogglePause()FrameOfReference.Gameinline
TouchInputProviderOmegaEngine::GameBase
ToWindowed(Size size)OmegaEngine::GameBaseprotected
UpdateStatus(string message)OmegaEngine::GameBaseprotected