AlphaFramework API
1.0.3
|
Abstract base class for editing particle system presets More...
Protected Member Functions | |
ParticleSystemEditor () | |
override void | OnInitialize () |
override void | Dispose (bool disposing) |
Clean up any resources being used. More... | |
Protected Member Functions inherited from AlphaFramework.Editor.UndoCommandTab | |
UndoCommandTab () | |
void | ExecuteCommand (IUndoCommand command) |
Executes a IUndoCommand using this tab's undo stack. More... | |
void | ExecuteCommandSafe (IUndoCommand command) |
Executes a IUndoCommand and automatically displays message boxes for common exception types. More... | |
override void | OnUndo () |
Hook to undo the last change | |
override void | OnRedo () |
Hook to redo the last undone change | |
Protected Member Functions inherited from AlphaFramework.Editor.UndoTab< IUndoCommand > | |
UndoTab () | |
override void | OnSaveFile () |
override void | OnChange () |
Protected Attributes | |
readonly TrackCamera | Camera = new TrackCamera(50, 2000) {Radius = 400} |
The camera used by the presenter More... | |
OmegaEngine.RenderPanel | renderPanel |
The panel used by the engine for rendering. More... | |
Protected Attributes inherited from AlphaFramework.Editor.UndoTab< IUndoCommand > | |
readonly Button | buttonUndo |
The undo button. More... | |
readonly Button | buttonRedo |
The redo button. More... | |
readonly Stack< T > | UndoBackups |
Entries used by the undo-system to undo changes More... | |
readonly Stack< T > | RedoBackups |
Entries used by the undo-system to redo changes previously undone More... | |
Additional Inherited Members | |
Public Member Functions inherited from AlphaFramework.Editor.UndoTab< IUndoCommand > | |
override void | Undo () |
override void | Redo () |
Abstract base class for editing particle system presets
|
inlineprotected |
Clean up any resources being used.
disposing | true if managed resources should be disposed; otherwise, false. |
|
protected |
The camera used by the presenter
|
protected |
The panel used by the engine for rendering.